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author | Filippos Karapetis | 2009-11-04 14:22:17 +0000 |
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committer | Filippos Karapetis | 2009-11-04 14:22:17 +0000 |
commit | c8fbac1517cd2cd60791d598fb1922846ff0b867 (patch) | |
tree | affd460231664aa124193e0611af1c05a89589b7 /engines/sci/engine/vm.h | |
parent | f83d7c6339258cef9d1c53d91a4e2d7b2637d1ec (diff) | |
download | scummvm-rg350-c8fbac1517cd2cd60791d598fb1922846ff0b867.tar.gz scummvm-rg350-c8fbac1517cd2cd60791d598fb1922846ff0b867.tar.bz2 scummvm-rg350-c8fbac1517cd2cd60791d598fb1922846ff0b867.zip |
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
Diffstat (limited to 'engines/sci/engine/vm.h')
-rw-r--r-- | engines/sci/engine/vm.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index d09cb27e30..391338ec09 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -420,20 +420,6 @@ void script_debug(EngineState *s, bool bp); int script_init_engine(EngineState *); /** - * Frees all additional memory associated with a EngineState block - * @param[in] s The EngineState whose elements should be cleared - */ -void script_free_engine(EngineState *s); - -/** - * Frees all script memory (heap, hunk, and class tables). - * This operation is implicit in script_free_engine(), but is required for - * restoring the game state. - * @param[in] s The EngineState to free - */ -void script_free_vm_memory(EngineState *s); - -/** * Looks up a selector and returns its type and value * varindex is written to iff it is non-NULL and the selector indicates a property of the object. * @param[in] segMan The Segment Manager |