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-rw-r--r--engines/sci/engine/vm.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index d09cb27e30..391338ec09 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -420,20 +420,6 @@ void script_debug(EngineState *s, bool bp);
int script_init_engine(EngineState *);
/**
- * Frees all additional memory associated with a EngineState block
- * @param[in] s The EngineState whose elements should be cleared
- */
-void script_free_engine(EngineState *s);
-
-/**
- * Frees all script memory (heap, hunk, and class tables).
- * This operation is implicit in script_free_engine(), but is required for
- * restoring the game state.
- * @param[in] s The EngineState to free
- */
-void script_free_vm_memory(EngineState *s);
-
-/**
* Looks up a selector and returns its type and value
* varindex is written to iff it is non-NULL and the selector indicates a property of the object.
* @param[in] segMan The Segment Manager