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authorMartin Kiewitz2010-08-10 20:54:02 +0000
committerMartin Kiewitz2010-08-10 20:54:02 +0000
commit145969c35b97f8aa9a12eb25477052949c533ea5 (patch)
tree02fb972e65b2ac2a572faab8ce628f0dbd599a6b /engines/sci/engine/workarounds.cpp
parent9e9809276c51cd262e9726483f00ee9956a6639a (diff)
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SCI: improved random actors workaround lb2
svn-id: r51959
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8877ed5543..013858dbcc 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -125,8 +125,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up (initial bug #3034985)
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
- { GID_LAURABOW2, -1, 90, 0, "aTut", "init", -1, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum (bug #3041257)
- { GID_LAURABOW2, -1, 90, 0, "aZiggy", "init", -1, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum (bug #3041257)
+ { GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", -1, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum (bug #3041257)
{ GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room
{ GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601