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authorFilippos Karapetis2010-07-27 10:22:41 +0000
committerFilippos Karapetis2010-07-27 10:22:41 +0000
commita50d9dea91cf4e8c5b9b012a2884132eb5979fae (patch)
tree280d715b1c469352d255bfa6bbbc6bce56b887c0 /engines/sci/engine/workarounds.cpp
parentd4774577251908e2a71cde67fc9704b2f9c6fcaf (diff)
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SCI: Added room number for the KQ6 script workaround during the ending
svn-id: r51359
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 6e3f0b2e10..2237b25ee3 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -144,7 +144,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGetAngle_workarounds[] = {
- { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed.
+ { GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed.
SCI_WORKAROUNDENTRY_TERMINATOR
};