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authorMartin Kiewitz2010-07-23 09:13:54 +0000
committerMartin Kiewitz2010-07-23 09:13:54 +0000
commit05999d1e5907747a39d3f3e4b73bac1929031600 (patch)
tree8d50cdec8265d650e593b2039b4a025488291942 /engines/sci/engine
parent19042d78737ba1517f0b5e409730ed7f9703ed5c (diff)
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SCI: adding workarounds for lsl6hires
svn-id: r51199
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 743b7757ed..3861ad3228 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -38,6 +38,7 @@ const SciWorkaroundEntry opcodeDivWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call, index, workaround
const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
{ GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
+ { GID_LSL6HIRES, 360,64938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -79,6 +80,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup
{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
+ { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)