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author | Martin Kiewitz | 2014-06-02 20:59:27 +0200 |
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committer | Martin Kiewitz | 2014-06-02 20:59:27 +0200 |
commit | 23bfc2f035f9cce8c2e5ef6f78f70b1c4b5e31c7 (patch) | |
tree | 729f14a161bffc44f50d6d6c3a84c44791a42fca /engines/sci/engine | |
parent | d4de84bf8be7fefb95b3330d5b178549335c459b (diff) | |
download | scummvm-rg350-23bfc2f035f9cce8c2e5ef6f78f70b1c4b5e31c7.tar.gz scummvm-rg350-23bfc2f035f9cce8c2e5ef6f78f70b1c4b5e31c7.tar.bz2 scummvm-rg350-23bfc2f035f9cce8c2e5ef6f78f70b1c4b5e31c7.zip |
SCI: comment typo fix
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index b6231c4b47..61fb717567 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -902,7 +902,7 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { // Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the // current number of children plus 1. // We can't trust that global, that's why we set the actual savedgame id right here directly after - // restore a saved game. + // restoring a saved game. // If we didn't, the game would always save to a new slot s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId); break; |