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authorMartin Kiewitz2013-11-16 20:07:28 +0100
committerMartin Kiewitz2013-11-16 20:07:28 +0100
commit297d5764fd89a2cad540c390563e119eb70608ff (patch)
tree81afcb0fa4c6fa50085577c5a7fb3e9e88e09492 /engines/sci/engine
parent2f3df97a71083d5187d2cbb536d3d45ff497a9e2 (diff)
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SCI: workaround for sq4 hintbook script bug (#6447)
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/workarounds.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 14fbee8e93..6c92f07272 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -180,6 +180,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin
{ GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously
+ { GID_SQ4, -1, 708, -1, "exitBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "close" button in the sq4 hintbook - bug #6447
+ { GID_SQ4, -1, 708, -1, "prevBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "previous" button in the sq4 hintbook - bug #6447
+ { GID_SQ4, -1, 708, -1, "nextBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "next" button in the sq4 hintbook - bug #6447
{ GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563
{ GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100)
{ GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places