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author | Martin Kiewitz | 2010-01-01 21:04:20 +0000 |
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committer | Martin Kiewitz | 2010-01-01 21:04:20 +0000 |
commit | 379ae6df30b1014f2c6aa772d142d007ab4edffe (patch) | |
tree | 74197af2a6b0b09b77d25669c251c9e2af59e357 /engines/sci/engine | |
parent | 967853c03f03bc620ab82e1550a419d716ba3388 (diff) | |
download | scummvm-rg350-379ae6df30b1014f2c6aa772d142d007ab4edffe.tar.gz scummvm-rg350-379ae6df30b1014f2c6aa772d142d007ab4edffe.tar.bz2 scummvm-rg350-379ae6df30b1014f2c6aa772d142d007ab4edffe.zip |
SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the mixer max volume (which would be wrong of course), adjusts volume when setting sample channel volume
svn-id: r46850
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 315b264ddd..9ec79dd2c0 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -120,7 +120,7 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint32LE(hold); // volume and dataInc will be synced from the sound objects // when the sound list is reconstructed in gamestate_restore() - volume = MUSIC_VOLUME_FOR_SCI0; + volume = MUSIC_VOLUME_MAX; dataInc = 0; // No fading info fadeTo = 0; |