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author | Matthew Hoops | 2012-05-21 00:07:28 -0400 |
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committer | Matthew Hoops | 2012-05-21 00:07:28 -0400 |
commit | 92b907e8560c689e6c61ccda9a08ae8306655db9 (patch) | |
tree | 8691abfe080f3e4ef29454769bc29a627ecf3dc5 /engines/sci/engine | |
parent | a07840931a638bffd9fc0e7325f87b745fc4af24 (diff) | |
download | scummvm-rg350-92b907e8560c689e6c61ccda9a08ae8306655db9.tar.gz scummvm-rg350-92b907e8560c689e6c61ccda9a08ae8306655db9.tar.bz2 scummvm-rg350-92b907e8560c689e6c61ccda9a08ae8306655db9.zip |
SCI: Silence unused variable warnings
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kgraphics32.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 786a58aae9..2bb8288cb7 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -236,11 +236,11 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // tables inside graphics/transitions.cpp uint16 showStyle = argv[0].toUint16(); // 0 - 15 reg_t planeObj = argv[1]; // the affected plane - uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts - uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff - int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out - uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts - uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out + //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts + //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff + //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out + //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts + //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, |