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author | Martin Kiewitz | 2013-11-21 23:29:01 +0100 |
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committer | Martin Kiewitz | 2013-11-21 23:29:01 +0100 |
commit | c64808b0f2b94ae365fd641e0b00563c6b260ce3 (patch) | |
tree | 0aef3502271088c57a33c07fdc19cac9361b1f3e /engines/sci/engine | |
parent | ba3656d84e61ae5f99a9449e81c5d3ff2ffa2565 (diff) | |
download | scummvm-rg350-c64808b0f2b94ae365fd641e0b00563c6b260ce3.tar.gz scummvm-rg350-c64808b0f2b94ae365fd641e0b00563c6b260ce3.tar.bz2 scummvm-rg350-c64808b0f2b94ae365fd641e0b00563c6b260ce3.zip |
SCI: script patch for laurabow2 to fix system menu
fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 56 |
1 files changed, 47 insertions, 9 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 3b4bb12608..cb5049391e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1221,10 +1221,10 @@ SciScriptPatcherEntry larry6Signatures[] = { // and as soon as she moves, the painting will automatically move to its original position. // This is not the case for the CD version of the game. The painting will only "move" back, // when the player actually exits the room and re-enters. - +// // Applies to at least: English PC-CD // Responsible method: rm560::doit -// Fixes bug: #6460 (actually only part of) +// Fixes bug: #6460 const uint16 laurabow2CDSignaturePaintingClosing[] = { 0x39, 0x04, // pushi 04 (cel) 0x76, // push0 @@ -1279,15 +1279,53 @@ const uint16 laurabow2CDPatchPaintingClosing[] = { PATCH_END }; -// script, description, signature patch +// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called, +// when leaving the room (and in other cases as well). This method remembers the disabled +// icons of the icon bar. In the new room LB2::handsOn will get called, which then enables +// all icons, but also disabled the ones, that were disabled before. +// +// Because of this behaviour certain rooms, that should have the system menu enabled, have +// it disabled, when entering those rooms from rooms, where the menu is supposed to be +// disabled. +// +// We patch this by injecting code into LB2::newRoom (which is called right after a room change) +// and reset the global variable there, that normally holds the disabled buttons. +// +// This patch may cause side-effects and it's difficult to test, because it affects every room +// in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it +// seems to work correctly. +// +// Applies to at least: English PC-CD +// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn +// Fixes bug: #6440 +const uint16 laurabow2CDSignatureFixProblematicIconBar[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16 + 0xf1, 0x00, // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version + 0x76, // push0 + 0x81, 0x45, // lag global[45] + 0x4a, 0x04, // send 04 + SIG_END +}; + +const uint16 laurabow2CDPatchFixProblematicIconBar[] = { + 0x35, 0x00, // ldi 00 + 0xa1, 0x74, // sag 74h + 0x35, 0x00, // ldi 00 (waste bytes) + 0x35, 0x00, // ldi 00 + PATCH_END +}; + + +// script, description, signature patch SciScriptPatcherEntry laurabow2Signatures[] = { - { true, 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing }, + { true, 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing }, + { true, 0, "CD: fix problematic icon bar", 1, 0, 0, laurabow2CDSignatureFixProblematicIconBar, laurabow2CDPatchFixProblematicIconBar }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support - { false, 924, "CD: audio + text support 1", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, - { false, 924, "CD: audio + text support 2", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, - { false, 924, "CD: audio + text support 3", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, - { false, 928, "CD: audio + text support 4", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, - { false, 928, "CD: audio + text support 5", 2, 0, 0, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 924, "CD: audio + text support 1", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, + { false, 924, "CD: audio + text support 2", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, + { false, 924, "CD: audio + text support 3", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support 4", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, + { false, 928, "CD: audio + text support 5", 2, 0, 0, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, SCI_SIGNATUREENTRY_TERMINATOR }; |