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authorMartin Kiewitz2010-07-27 23:20:43 +0000
committerMartin Kiewitz2010-07-27 23:20:43 +0000
commit97b1cd34cf5b41c08e3e80f3dd9ce59db9865093 (patch)
tree4674c8cd1e0fe9403ef9485bdeaae7f10767a680 /engines/sci/graphics/animate.cpp
parent6e8b11867f471682ccab841da08d97575753c54f (diff)
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SCI: sci1.1 priority bands now changing in kDrawPic
fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397
Diffstat (limited to 'engines/sci/graphics/animate.cpp')
-rw-r--r--engines/sci/graphics/animate.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index f2aa4f9479..a883f572bb 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -542,9 +542,6 @@ void GfxAnimate::animateShowPic() {
_transitions->doit(picRect);
if (previousCursorState)
_cursor->kernelShow();
-
- // We set SCI1.1 priority band information here
- _ports->priorityBandsRecall();
}
void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv) {