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authorColin Snover2016-06-27 20:48:01 -0500
committerColin Snover2016-06-30 14:04:56 -0500
commit29f7a66af40acdc348e28d5c681f43e1f33bf4de (patch)
tree284a871ed8648de96075aa2723b39eb65bb7c960 /engines/sci/graphics/celobj32.cpp
parentd2f598cea677fc03b5987fb9f9d9ac41faa96ded (diff)
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SCI32: Add low resolution constants
In a few places in the graphics system, fixed low-resolution values are used instead of the game script resolution.
Diffstat (limited to 'engines/sci/graphics/celobj32.cpp')
-rw-r--r--engines/sci/graphics/celobj32.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp
index af5ee3abbc..befa5cda18 100644
--- a/engines/sci/graphics/celobj32.cpp
+++ b/engines/sci/graphics/celobj32.cpp
@@ -799,8 +799,8 @@ CelObjView::CelObjView(const GuiResourceId viewId, const int16 loopNo, const int
if (_scaledWidth == 0 || _scaledHeight == 0) {
byte sizeFlag = data[5];
if (sizeFlag == 0) {
- _scaledWidth = 320;
- _scaledHeight = 200;
+ _scaledWidth = kLowResX;
+ _scaledHeight = kLowResY;
} else if (sizeFlag == 1) {
_scaledWidth = 640;
_scaledHeight = 480;
@@ -985,8 +985,8 @@ CelObjPic::CelObjPic(const GuiResourceId picId, const int16 celNo) {
_scaledWidth = sizeFlag1;
_scaledHeight = sizeFlag2;
} else if (sizeFlag1 == 0) {
- _scaledWidth = 320;
- _scaledHeight = 200;
+ _scaledWidth = kLowResX;
+ _scaledHeight = kLowResY;
} else if (sizeFlag1 == 1) {
_scaledWidth = 640;
_scaledHeight = 480;