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author | Filippos Karapetis | 2010-01-05 01:37:57 +0000 |
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committer | Filippos Karapetis | 2010-01-05 01:37:57 +0000 |
commit | d99aa0f12634bed7b5101b4b5a64f50ee744961b (patch) | |
tree | 037401495ebf794eaa3b7386b49ee03dbe1cdac1 /engines/sci/graphics/gui_picture.cpp | |
parent | 2f1a909696838533758acdb026b1fd9c3631d6f0 (diff) | |
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More renaming
svn-id: r47009
Diffstat (limited to 'engines/sci/graphics/gui_picture.cpp')
-rw-r--r-- | engines/sci/graphics/gui_picture.cpp | 973 |
1 files changed, 0 insertions, 973 deletions
diff --git a/engines/sci/graphics/gui_picture.cpp b/engines/sci/graphics/gui_picture.cpp deleted file mode 100644 index 8505233a2c..0000000000 --- a/engines/sci/graphics/gui_picture.cpp +++ /dev/null @@ -1,973 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stack.h" -#include "sci/sci.h" -#include "sci/engine/state.h" -#include "sci/graphics/gui_screen.h" -#include "sci/graphics/gui_palette.h" -#include "sci/graphics/gui_gfx.h" -#include "sci/graphics/gui_picture.h" - -namespace Sci { - -SciGuiPicture::SciGuiPicture(ResourceManager *resMan, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette, GuiResourceId resourceId) - : _resMan(resMan), _gfx(gfx), _screen(screen), _palette(palette), _resourceId(resourceId) { - assert(resourceId != -1); - initData(resourceId); -} - -SciGuiPicture::~SciGuiPicture() { -} - -void SciGuiPicture::initData(GuiResourceId resourceId) { - _resource = _resMan->findResource(ResourceId(kResourceTypePic, resourceId), false); - if (!_resource) { - error("picture resource %d not found", resourceId); - } -} - -GuiResourceId SciGuiPicture::getResourceId() { - return _resourceId; -} - -// TODO: subclass this -void SciGuiPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) { - uint16 headerSize; - - _animationNr = animationNr; - _mirroredFlag = mirroredFlag; - _addToFlag = addToFlag; - _EGApaletteNo = EGApaletteNo; - _priority = 0; - - headerSize = READ_LE_UINT16(_resource->data); - switch (headerSize) { - case 0x26: // SCI 1.1 VGA picture - drawSci11Vga(); - break; -#ifdef ENABLE_SCI32 - case 0x0e: // SCI32 VGA picture - drawSci32Vga(); - break; -#endif - default: - // VGA, EGA or Amiga vector data - drawVectorData(_resource->data, _resource->size); - } -} - -void SciGuiPicture::reset() { - int16 x, y; - for (y = _gfx->GetPort()->top; y < _screen->_height; y++) { - for (x = 0; x < _screen->_width; x++) { - _screen->putPixel(x, y, SCI_SCREEN_MASK_ALL, 255, 0, 0); - } - } -} - -void SciGuiPicture::drawSci11Vga() { - byte *inbuffer = _resource->data; - int size = _resource->size; - int has_cel = READ_LE_UINT16(inbuffer + 4); - int vector_dataPos = READ_LE_UINT16(inbuffer + 16); - int vector_size = size - vector_dataPos; - int palette_data_ptr = READ_LE_UINT16(inbuffer + 28); - int cel_headerPos = READ_LE_UINT16(inbuffer + 32); - int cel_RlePos = READ_LE_UINT16(inbuffer + cel_headerPos + 24); - int cel_LiteralPos = READ_LE_UINT16(inbuffer + cel_headerPos + 28); - GuiPalette palette; - - // Create palette and set it - _palette->createFromData(inbuffer + palette_data_ptr, &palette); - _palette->set(&palette, 2); - - // display Cel-data - if (has_cel) { - drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, 0, 0, false); - } - - // process vector data - drawVectorData(inbuffer + vector_dataPos, vector_size); -} - -#ifdef ENABLE_SCI32 -void SciGuiPicture::drawSci32Vga() { - byte *inbuffer = _resource->data; - int size = _resource->size; - int header_size = READ_LE_UINT16(inbuffer); - int palette_data_ptr = READ_LE_UINT16(inbuffer + 6); - int cel_headerPos = header_size; - int cel_RlePos = READ_LE_UINT16(inbuffer + cel_headerPos + 24); - int cel_LiteralPos = READ_LE_UINT16(inbuffer + cel_headerPos + 28); - GuiPalette palette; - - // Create palette and set it - _palette->createFromData(inbuffer + palette_data_ptr, &palette); - _palette->set(&palette, 2); - - drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, 0, 0, true); - - // TODO: find out where priority map is stored -} -#endif - -void SciGuiPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 callerX, int16 callerY, bool hasSci32Header) { - byte *celBitmap = NULL; - byte *ptr = NULL; - byte *headerPtr = inbuffer + headerPos; - byte *rlePtr = inbuffer + rlePos; - byte *literalPtr = inbuffer + literalPos; - uint16 width = READ_LE_UINT16(headerPtr + 0); - uint16 height = READ_LE_UINT16(headerPtr + 2); - int16 displaceX, displaceY; - byte priority = _addToFlag ? _priority : 0; - byte clearColor; - bool compression = true; - byte curByte, runLength; - int16 y, lastY, x, leftX, rightX; - uint16 pixelNr, pixelCount; - -#ifdef ENABLE_SCI32 - if (!hasSci32Header) { -#endif - displaceX = (signed char)headerPtr[4]; - displaceY = (unsigned char)headerPtr[5]; - clearColor = headerPtr[6]; -#ifdef ENABLE_SCI32 - } else { - displaceX = READ_LE_UINT16(headerPtr + 4); // probably signed?!? - displaceY = READ_LE_UINT16(headerPtr + 6); // probably signed?!? - clearColor = headerPtr[8]; - if (headerPtr[9] == 0) - compression = false; - } -#endif - - if (displaceX || displaceY) - error("unsupported embedded cel-data in picture"); - - pixelCount = width * height; - celBitmap = new byte[pixelCount]; - if (!celBitmap) - error("Unable to allocate temporary memory for picture drawing"); - - if (compression) { - // We will unpack cel-data into a temporary buffer and then plot it to screen - // That needs to be done cause a mirrored picture may be requested - memset(celBitmap, clearColor, pixelCount); - pixelNr = 0; - ptr = celBitmap; - if (literalPos == 0) { - // decompression for data that has only one stream (vecor embedded view data) - switch (_resMan->getViewType()) { - case kViewEga: - while (pixelNr < pixelCount) { - curByte = *rlePtr++; - runLength = curByte >> 4; - memset(ptr + pixelNr, curByte & 0x0F, MIN<uint16>(runLength, pixelCount - pixelNr)); - pixelNr += runLength; - } - break; - case kViewVga: - case kViewVga11: - while (pixelNr < pixelCount) { - curByte = *rlePtr++; - runLength = curByte & 0x3F; - switch (curByte & 0xC0) { - case 0: // copy bytes as-is - while (runLength-- && pixelNr < pixelCount) - ptr[pixelNr++] = *rlePtr++; - break; - case 0x80: // fill with color - memset(ptr + pixelNr, *rlePtr++, MIN<uint16>(runLength, pixelCount - pixelNr)); - pixelNr += runLength; - break; - case 0xC0: // fill with transparent - pixelNr += runLength; - break; - } - } - break; - case kViewAmiga: - while (pixelNr < pixelCount) { - curByte = *rlePtr++; - if (curByte & 0x07) { // fill with color - runLength = curByte & 0x07; - curByte = curByte >> 3; - while (runLength-- && pixelNr < pixelCount) { - ptr[pixelNr++] = curByte; - } - } else { // fill with transparent - runLength = curByte >> 3; - pixelNr += runLength; - } - } - break; - - default: - error("Unsupported picture viewtype"); - } - } else { - // decompression for data that has two separate streams (probably SCI 1.1 picture) - while (pixelNr < pixelCount) { - curByte = *rlePtr++; - runLength = curByte & 0x3F; - switch (curByte & 0xC0) { - case 0: // copy bytes as-is - while (runLength-- && pixelNr < pixelCount) - ptr[pixelNr++] = *literalPtr++; - break; - case 0x80: // fill with color - memset(ptr + pixelNr, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNr)); - pixelNr += runLength; - break; - case 0xC0: // fill with transparent - pixelNr += runLength; - break; - } - } - } - } else { - // No compression (some SCI32 pictures) - memcpy(celBitmap, rlePtr, pixelCount); - } - - // Set initial vertical coordinate by using current port - y = callerY + _gfx->GetPort()->top; - lastY = MIN<int16>(height + y, _gfx->GetPort()->rect.bottom + _gfx->GetPort()->top); - leftX = callerX + _gfx->GetPort()->left; - rightX = MIN<int16>(width + leftX, _gfx->GetPort()->rect.right + _gfx->GetPort()->left); - - // Change clearcolor to white, if we dont add to an existing picture. That way we will paint everything on screen - // but white and that wont matter because the screen is supposed to be already white. It seems that most (if not all) - // SCI1.1 games use color 0 as transparency and SCI1 games use color 255 as transparency. Sierra SCI seems to paint - // the whole data to screen and wont skip over transparent pixels. So this will actually make it work like Sierra - if (!_addToFlag) - clearColor = _screen->_colorWhite; - - ptr = celBitmap; - if (!_mirroredFlag) { - // Draw bitmap to screen - x = leftX; - while (y < lastY) { - curByte = *ptr++; - if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y))) - _screen->putPixel(x, y, SCI_SCREEN_MASK_VISUAL | SCI_SCREEN_MASK_PRIORITY, curByte, priority, 0); - x++; - if (x >= rightX) { - x = leftX; y++; - } - } - } else { - // Draw bitmap to screen (mirrored) - x = rightX - 1; - while (y < lastY) { - curByte = *ptr++; - if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y))) - _screen->putPixel(x, y, SCI_SCREEN_MASK_VISUAL | SCI_SCREEN_MASK_PRIORITY, curByte, priority, 0); - if (x == leftX) { - x = rightX; y++; - } - x--; - } - } - delete[] celBitmap; -} - -enum { - PIC_OP_SET_COLOR = 0xf0, - PIC_OP_DISABLE_VISUAL = 0xf1, - PIC_OP_SET_PRIORITY = 0xf2, - PIC_OP_DISABLE_PRIORITY = 0xf3, - PIC_OP_SHORT_PATTERNS = 0xf4, - PIC_OP_MEDIUM_LINES = 0xf5, - PIC_OP_LONG_LINES = 0xf6, - PIC_OP_SHORT_LINES = 0xf7, - PIC_OP_FILL = 0xf8, - PIC_OP_SET_PATTERN = 0xf9, - PIC_OP_ABSOLUTE_PATTERN = 0xfa, - PIC_OP_SET_CONTROL = 0xfb, - PIC_OP_DISABLE_CONTROL = 0xfc, - PIC_OP_MEDIUM_PATTERNS = 0xfd, - PIC_OP_OPX = 0xfe, - PIC_OP_TERMINATE = 0xff -}; -#define PIC_OP_FIRST PIC_OP_SET_COLOR - -enum { - PIC_OPX_EGA_SET_PALETTE_ENTRIES = 0, - PIC_OPX_EGA_SET_PALETTE = 1, - PIC_OPX_EGA_MONO0 = 2, - PIC_OPX_EGA_MONO1 = 3, - PIC_OPX_EGA_MONO2 = 4, - PIC_OPX_EGA_MONO3 = 5, - PIC_OPX_EGA_MONO4 = 6, - PIC_OPX_EGA_EMBEDDED_VIEW = 7, - PIC_OPX_EGA_SET_PRIORITY_TABLE = 8 -}; - -enum { - PIC_OPX_VGA_SET_PALETTE_ENTRIES = 0, - PIC_OPX_VGA_EMBEDDED_VIEW = 1, - PIC_OPX_VGA_SET_PALETTE = 2, - PIC_OPX_VGA_PRIORITY_TABLE_EQDIST = 3, - PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT = 4 -}; - -#define PIC_EGAPALETTE_COUNT 4 -#define PIC_EGAPALETTE_SIZE 40 -#define PIC_EGAPALETTE_TOTALSIZE PIC_EGAPALETTE_COUNT*PIC_EGAPALETTE_SIZE -#define PIC_EGAPRIORITY_SIZE PIC_EGAPALETTE_SIZE - -static const byte vector_defaultEGApalette[PIC_EGAPALETTE_SIZE] = { - 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, - 0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0x88, - 0x88, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x88, - 0x88, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff, - 0x08, 0x91, 0x2a, 0x3b, 0x4c, 0x5d, 0x6e, 0x88 -}; - -static const byte vector_defaultEGApriority[PIC_EGAPRIORITY_SIZE] = { - 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, - 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, - 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, - 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, - 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 -}; - -void SciGuiPicture::drawVectorData(byte *data, int dataSize) { - byte pic_op; - byte pic_color = _screen->_colorDefaultVectorData; - byte pic_priority = 255, pic_control = 255; - int16 x = 0, y = 0, oldx, oldy; - byte EGApalettes[PIC_EGAPALETTE_TOTALSIZE] = {0}; - byte *EGApalette = &EGApalettes[_EGApaletteNo * PIC_EGAPALETTE_SIZE]; - byte EGApriority[PIC_EGAPRIORITY_SIZE] = {0}; - bool isEGA = false; - int curPos = 0; - uint16 size; - byte pixel; - int i; - GuiPalette palette; - int16 pattern_Code = 0, pattern_Texture = 0; - - memset(&palette, 0, sizeof(palette)); - - if (_EGApaletteNo >= PIC_EGAPALETTE_COUNT) - _EGApaletteNo = 0; - - if (_resMan->getViewType() == kViewEga) { - isEGA = true; - // setup default mapping tables - for (i = 0; i < PIC_EGAPALETTE_TOTALSIZE; i += PIC_EGAPALETTE_SIZE) - memcpy(&EGApalettes[i], &vector_defaultEGApalette, sizeof(vector_defaultEGApalette)); - memcpy(&EGApriority, &vector_defaultEGApriority, sizeof(vector_defaultEGApriority)); - } - - // Drawing - while (curPos < dataSize) { - //warning("%X at %d", data[curPos], curPos); - switch (pic_op = data[curPos++]) { - case PIC_OP_SET_COLOR: - pic_color = data[curPos++]; - if (isEGA) { - pic_color = EGApalette[pic_color]; - pic_color ^= pic_color << 4; - } - break; - case PIC_OP_DISABLE_VISUAL: - pic_color = 0xFF; - break; - - case PIC_OP_SET_PRIORITY: - pic_priority = data[curPos++] & 0x0F; - if (isEGA) { - pic_priority = EGApriority[pic_priority]; - } - break; - case PIC_OP_DISABLE_PRIORITY: - pic_priority = 255; - break; - - case PIC_OP_SET_CONTROL: - pic_control = data[curPos++] & 0x0F; - break; - case PIC_OP_DISABLE_CONTROL: - pic_control = 255; - break; - - case PIC_OP_SHORT_LINES: // short line - vectorGetAbsCoords(data, curPos, x, y); - while (vectorIsNonOpcode(data[curPos])) { - oldx = x; oldy = y; - vectorGetRelCoords(data, curPos, x, y); - Common::Point startPoint(oldx, oldy); - Common::Point endPoint(x, y); - _gfx->OffsetLine(startPoint, endPoint); - _screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control); - } - break; - case PIC_OP_MEDIUM_LINES: // medium line - vectorGetAbsCoords(data, curPos, x, y); - while (vectorIsNonOpcode(data[curPos])) { - oldx = x; oldy = y; - vectorGetRelCoordsMed(data, curPos, x, y); - Common::Point startPoint(oldx, oldy); - Common::Point endPoint(x, y); - _gfx->OffsetLine(startPoint, endPoint); - _screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control); - } - break; - case PIC_OP_LONG_LINES: // long line - vectorGetAbsCoords(data, curPos, x, y); - while (vectorIsNonOpcode(data[curPos])) { - oldx = x; oldy = y; - vectorGetAbsCoords(data, curPos, x, y); - Common::Point startPoint(oldx, oldy); - Common::Point endPoint(x, y); - _gfx->OffsetLine(startPoint, endPoint); - _screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control); - } - break; - - case PIC_OP_FILL: //fill - while (vectorIsNonOpcode(data[curPos])) { - vectorGetAbsCoords(data, curPos, x, y); - vectorFloodFill(x, y, pic_color, pic_priority, pic_control); - } - break; - - case PIC_OP_SET_PATTERN: - pattern_Code = data[curPos++]; - break; - case PIC_OP_SHORT_PATTERNS: - vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture); - vectorGetAbsCoords(data, curPos, x, y); - vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture); - while (vectorIsNonOpcode(data[curPos])) { - vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture); - vectorGetRelCoords(data, curPos, x, y); - vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture); - } - break; - case PIC_OP_MEDIUM_PATTERNS: - vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture); - vectorGetAbsCoords(data, curPos, x, y); - vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture); - while (vectorIsNonOpcode(data[curPos])) { - vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture); - vectorGetRelCoordsMed(data, curPos, x, y); - vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture); - } - break; - case PIC_OP_ABSOLUTE_PATTERN: - while (vectorIsNonOpcode(data[curPos])) { - vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture); - vectorGetAbsCoords(data, curPos, x, y); - vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture); - } - break; - - case PIC_OP_OPX: // Extended functions - if (isEGA) { - switch (pic_op = data[curPos++]) { - case PIC_OPX_EGA_SET_PALETTE_ENTRIES: - while (vectorIsNonOpcode(data[curPos])) { - pixel = data[curPos++]; - if (pixel >= PIC_EGAPALETTE_TOTALSIZE) { - error("picture trying to write to invalid EGA-palette"); - } - EGApalettes[pixel] = data[curPos++]; - } - break; - case PIC_OPX_EGA_SET_PALETTE: - pixel = data[curPos++]; - if (pixel >= PIC_EGAPALETTE_COUNT) { - error("picture trying to write to invalid palette %d", (int)pixel); - } - pixel *= PIC_EGAPALETTE_SIZE; - for (i = 0; i < PIC_EGAPALETTE_SIZE; i++) { - EGApalettes[pixel + i] = data[curPos++]; - } - break; - case PIC_OPX_EGA_MONO0: - curPos += 41; - break; - case PIC_OPX_EGA_MONO1: - case PIC_OPX_EGA_MONO3: - curPos++; - break; - case PIC_OPX_EGA_MONO2: - case PIC_OPX_EGA_MONO4: - break; - case PIC_OPX_EGA_EMBEDDED_VIEW: - vectorGetAbsCoordsNoMirror(data, curPos, x, y); - size = READ_LE_UINT16(data + curPos); curPos += 2; - _priority = pic_priority; // set global priority so the cel gets drawn using current priority as well - drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, false); - curPos += size; - break; - case PIC_OPX_EGA_SET_PRIORITY_TABLE: - _gfx->PriorityBandsInit(data + curPos); - curPos += 14; - break; - default: - error("Unsupported sci1 extended pic-operation %X", pic_op); - } - } else { - switch (pic_op = data[curPos++]) { - case PIC_OPX_VGA_SET_PALETTE_ENTRIES: - while (vectorIsNonOpcode(data[curPos])) { - curPos++; // skip commands - } - break; - case PIC_OPX_VGA_SET_PALETTE: - curPos += 256 + 4; // Skip over mapping and timestamp - for (i = 0; i < 256; i++) { - palette.colors[i].used = data[curPos++]; - palette.colors[i].r = data[curPos++]; palette.colors[i].g = data[curPos++]; palette.colors[i].b = data[curPos++]; - } - _palette->set(&palette, 2); - break; - case PIC_OPX_VGA_EMBEDDED_VIEW: // draw cel - vectorGetAbsCoordsNoMirror(data, curPos, x, y); - size = READ_LE_UINT16(data + curPos); curPos += 2; - _priority = pic_priority; // set global priority so the cel gets drawn using current priority as well - drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, false); - curPos += size; - break; - case PIC_OPX_VGA_PRIORITY_TABLE_EQDIST: - _gfx->PriorityBandsInit(-1, READ_LE_UINT16(data + curPos), READ_LE_UINT16(data + curPos + 2)); - curPos += 4; - break; - case PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT: - _gfx->PriorityBandsInit(data + curPos); - curPos += 14; - break; - default: - error("Unsupported sci1 extended pic-operation %X", pic_op); - } - } - break; - case PIC_OP_TERMINATE: - _priority = pic_priority; - // Dithering EGA pictures - if (isEGA) { - _screen->dither(_addToFlag); - } - return; - default: - error("Unsupported pic-operation %X", pic_op); - } - //printf("picop %X\n", pic_op); - // for debug purposes - //_screen->copyToScreen(); - //g_system->updateScreen(); - //g_system->delayMillis(500); - } - error("picture vector data without terminator"); -} - -bool SciGuiPicture::vectorIsNonOpcode(byte pixel) { - if (pixel >= PIC_OP_FIRST) - return false; - return true; -} - -void SciGuiPicture::vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y) { - byte pixel = data[curPos++]; - x = data[curPos++] + ((pixel & 0xF0) << 4); - y = data[curPos++] + ((pixel & 0x0F) << 8); - if (_mirroredFlag) x = 319 - x; -} - -void SciGuiPicture::vectorGetAbsCoordsNoMirror(byte *data, int &curPos, int16 &x, int16 &y) { - byte pixel = data[curPos++]; - x = data[curPos++] + ((pixel & 0xF0) << 4); - y = data[curPos++] + ((pixel & 0x0F) << 8); -} - -void SciGuiPicture::vectorGetRelCoords(byte *data, int &curPos, int16 &x, int16 &y) { - byte pixel = data[curPos++]; - if (pixel & 0x80) { - x -= ((pixel >> 4) & 7) * (_mirroredFlag ? -1 : 1); - } else { - x += (pixel >> 4) * (_mirroredFlag ? -1 : 1); - } - if (pixel & 0x08) { - y -= (pixel & 7); - } else { - y += (pixel & 7); - } -} - -void SciGuiPicture::vectorGetRelCoordsMed(byte *data, int &curPos, int16 &x, int16 &y) { - byte pixel = data[curPos++]; - if (pixel & 0x80) { - y -= (pixel & 0x7F); - } else { - y += pixel; - } - pixel = data[curPos++]; - if (pixel & 0x80) { - x -= (128 - (pixel & 0x7F)) * (_mirroredFlag ? -1 : 1); - } else { - x += pixel * (_mirroredFlag ? -1 : 1); - } -} - -void SciGuiPicture::vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture) { - if (pattern_Code & SCI_PATTERN_CODE_USE_TEXTURE) { - pattern_Texture = (data[curPos++] >> 1) & 0x7f; - } -} - -// Do not replace w/ some generic code. This algo really needs to behave exactly as the one from sierra -void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, byte control) { - GuiPort *curPort = _gfx->GetPort(); - Common::Stack<Common::Point> stack; - Common::Point p, p1; - byte screenMask = _screen->getDrawingMask(color, priority, control); - byte matchedMask, matchMask; - int16 w, e, a_set, b_set; - - p.x = x + curPort->left; - p.y = y + curPort->top; - stack.push(p); - - byte searchColor = _screen->getVisual(p.x, p.y); - byte searchPriority = _screen->getPriority(p.x, p.y); - byte searchControl = _screen->getControl(p.x, p.y); - - // This logic was taken directly from sierra sci, floodfill will get aborted on various occations - if (screenMask & SCI_SCREEN_MASK_VISUAL) { - if ((color == _screen->_colorWhite) || (searchColor != _screen->_colorWhite)) - return; - } else if (screenMask & SCI_SCREEN_MASK_PRIORITY) { - if ((priority == 0) || (searchPriority != 0)) - return; - } else if (screenMask & SCI_SCREEN_MASK_CONTROL) { - if ((control == 0) || (searchControl != 0)) - return; - } - - // Now remove screens, that already got the right color/priority/control - if ((screenMask & SCI_SCREEN_MASK_VISUAL) && (searchColor == color)) - screenMask ^= SCI_SCREEN_MASK_VISUAL; - if ((screenMask & SCI_SCREEN_MASK_PRIORITY) && (searchPriority == priority)) - screenMask ^= SCI_SCREEN_MASK_PRIORITY; - if ((screenMask & SCI_SCREEN_MASK_CONTROL) && (searchControl == control)) - screenMask ^= SCI_SCREEN_MASK_CONTROL; - - // Exit, if no screens left - if (!screenMask) - return; - - if (screenMask & SCI_SCREEN_MASK_VISUAL) { - matchMask = SCI_SCREEN_MASK_VISUAL; - } else if (screenMask & SCI_SCREEN_MASK_PRIORITY) { - matchMask = SCI_SCREEN_MASK_PRIORITY; - } else { - matchMask = SCI_SCREEN_MASK_CONTROL; - } - - // hard borders for filling - int l = curPort->rect.left + curPort->left; - int t = curPort->rect.top + curPort->top; - int r = curPort->rect.right + curPort->left - 1; - int b = curPort->rect.bottom + curPort->top - 1; - while (stack.size()) { - p = stack.pop(); - if ((matchedMask = _screen->isFillMatch(p.x, p.y, matchMask, searchColor, searchPriority, searchControl)) == 0) // already filled - continue; - _screen->putPixel(p.x, p.y, screenMask, color, priority, control); - w = p.x; - e = p.x; - // moving west and east pointers as long as there is a matching color to fill - while (w > l && (matchedMask = _screen->isFillMatch(w - 1, p.y, matchMask, searchColor, searchPriority, searchControl))) - _screen->putPixel(--w, p.y, screenMask, color, priority, control); - while (e < r && (matchedMask = _screen->isFillMatch(e + 1, p.y, matchMask, searchColor, searchPriority, searchControl))) - _screen->putPixel(++e, p.y, screenMask, color, priority, control); - // checking lines above and below for possible flood targets - a_set = b_set = 0; - while (w <= e) { - if (p.y > t && (matchedMask = _screen->isFillMatch(w, p.y - 1, matchMask, searchColor, searchPriority, searchControl))) { // one line above - if (a_set == 0) { - p1.x = w; - p1.y = p.y - 1; - stack.push(p1); - a_set = 1; - } - } else - a_set = 0; - - if (p.y < b && (matchedMask = _screen->isFillMatch(w, p.y + 1, matchMask, searchColor, searchPriority, searchControl))) { // one line below - if (b_set == 0) { - p1.x = w; - p1.y = p.y + 1; - stack.push(p1); - b_set = 1; - } - } else - b_set = 0; - w++; - } - } -} - -// Bitmap for drawing sierra circles -static const byte vectorPatternCircles[8][30] = { - { 0x01 }, - { 0x72, 0x02 }, - { 0xCE, 0xF7, 0x7D, 0x0E }, - { 0x1C, 0x3E, 0x7F, 0x7F, 0x7F, 0x3E, 0x1C, 0x00 }, - { 0x38, 0xF8, 0xF3, 0xDF, 0x7F, 0xFF, 0xFD, 0xF7, 0x9F, 0x3F, 0x38 }, - { 0x70, 0xC0, 0x1F, 0xFE, 0xE3, 0x3F, 0xFF, 0xF7, 0x7F, 0xFF, 0xE7, 0x3F, 0xFE, 0xC3, 0x1F, 0xF8, 0x00 }, - { 0xF0, 0x01, 0xFF, 0xE1, 0xFF, 0xF8, 0x3F, 0xFF, 0xDF, 0xFF, 0xF7, 0xFF, 0xFD, 0x7F, 0xFF, 0x9F, 0xFF, - 0xE3, 0xFF, 0xF0, 0x1F, 0xF0, 0x01 }, - { 0xE0, 0x03, 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, - 0x7F, 0xFF, 0x7F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F, 0xE0, 0x03 } -// { 0x01 }; -// { 0x03, 0x03, 0x03 }, -// { 0x02, 0x07, 0x07, 0x07, 0x02 }, -// { 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 }, -// { 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 }, -// { 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C }, -// { 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C }, -// { 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 } -}; - -// TODO: perhaps this is a better way to set the s_patternTextures array below? -// in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter -#if 0 -static const byte patternTextures[32 * 2] = { - 0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45, - 0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28, - 0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08, - 0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20, - // Now the table is actually duplicated, so we won't need to wrap around - 0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45, - 0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28, - 0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08, - 0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20, -}; -#endif - -// This table is bitwise upwards (from bit0 to bit7), sierras original table went down the bits (bit7 to bit0) -// this was done to simplify things, so we can just run through the table w/o worrying too much about clipping -static const bool vectorPatternTextures[32 * 8 * 2] = { - false, false, true, false, false, false, false, false, // 0x04 - true, false, false, true, false, true, false, false, // 0x29 - false, false, false, false, false, false, true, false, // 0x40 - false, false, true, false, false, true, false, false, // 0x24 - true, false, false, true, false, false, false, false, // 0x09 - true, false, false, false, false, false, true, false, // 0x41 - true, false, true, false, false, true, false, false, // 0x25 - true, false, true, false, false, false, true, false, // 0x45 - true, false, false, false, false, false, true, false, // 0x41 - false, false, false, false, true, false, false, true, // 0x90 - false, false, false, false, true, false, true, false, // 0x50 - false, false, true, false, false, false, true, false, // 0x44 - false, false, false, true, false, false, true, false, // 0x48 - false, false, false, true, false, false, false, false, // 0x08 - false, true, false, false, false, false, true, false, // 0x42 - false, false, false, true, false, true, false, false, // 0x28 - true, false, false, true, false, false, false, true, // 0x89 - false, true, false, false, true, false, true, false, // 0x52 - true, false, false, true, false, false, false, true, // 0x89 - false, false, false, true, false, false, false, true, // 0x88 - false, false, false, false, true, false, false, false, // 0x10 - false, false, false, true, false, false, true, false, // 0x48 - false, false, true, false, false, true, false, true, // 0xA4 - false, false, false, true, false, false, false, false, // 0x08 - false, false, true, false, false, false, true, false, // 0x44 - true, false, true, false, true, false, false, false, // 0x15 - false, false, false, true, false, true, false, false, // 0x28 - false, false, true, false, false, true, false, false, // 0x24 - false, false, false, false, false, false, false, false, // 0x00 - false, true, false, true, false, false, false, false, // 0x0A - false, false, true, false, false, true, false, false, // 0x24 - false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit) - // Now the table is actually duplicated, so we won't need to wrap around - false, false, true, false, false, false, false, false, // 0x04 - true, false, false, true, false, true, false, false, // 0x29 - false, false, false, false, false, false, true, false, // 0x40 - false, false, true, false, false, true, false, false, // 0x24 - true, false, false, true, false, false, false, false, // 0x09 - true, false, false, false, false, false, true, false, // 0x41 - true, false, true, false, false, true, false, false, // 0x25 - true, false, true, false, false, false, true, false, // 0x45 - true, false, false, false, false, false, true, false, // 0x41 - false, false, false, false, true, false, false, true, // 0x90 - false, false, false, false, true, false, true, false, // 0x50 - false, false, true, false, false, false, true, false, // 0x44 - false, false, false, true, false, false, true, false, // 0x48 - false, false, false, true, false, false, false, false, // 0x08 - false, true, false, false, false, false, true, false, // 0x42 - false, false, false, true, false, true, false, false, // 0x28 - true, false, false, true, false, false, false, true, // 0x89 - false, true, false, false, true, false, true, false, // 0x52 - true, false, false, true, false, false, false, true, // 0x89 - false, false, false, true, false, false, false, true, // 0x88 - false, false, false, false, true, false, false, false, // 0x10 - false, false, false, true, false, false, true, false, // 0x48 - false, false, true, false, false, true, false, true, // 0xA4 - false, false, false, true, false, false, false, false, // 0x08 - false, false, true, false, false, false, true, false, // 0x44 - true, false, true, false, true, false, false, false, // 0x15 - false, false, false, true, false, true, false, false, // 0x28 - false, false, true, false, false, true, false, false, // 0x24 - false, false, false, false, false, false, false, false, // 0x00 - false, true, false, true, false, false, false, false, // 0x0A - false, false, true, false, false, true, false, false, // 0x24 - false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit) -}; - -// Bit offsets into pattern_textures -static const byte vectorPatternTextureOffset[128] = { - 0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48, - 0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d, - 0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf, - 0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1, - 0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce, - 0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed, - 0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6, - 0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51, - 0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7, - 0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf, - 0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0, - 0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49, - 0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2, - 0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3, - 0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1 -}; - -void SciGuiPicture::vectorPatternBox(Common::Rect box, byte color, byte prio, byte control) { - byte flag = _screen->getDrawingMask(color, prio, control); - int y, x; - - for (y = box.top; y < box.bottom; y++) { - for (x = box.left; x < box.right; x++) { - _screen->putPixel(x, y, flag, color, prio, control); - } - } -} - -void SciGuiPicture::vectorPatternTexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) { - byte flag = _screen->getDrawingMask(color, prio, control); - const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]]; - int y, x; - - for (y = box.top; y < box.bottom; y++) { - for (x = box.left; x < box.right; x++) { - if (*textureData) { - _screen->putPixel(x, y, flag, color, prio, control); - } - textureData++; - } - } -} - -void SciGuiPicture::vectorPatternCircle(Common::Rect box, byte size, byte color, byte prio, byte control) { - byte flag = _screen->getDrawingMask(color, prio, control); - const byte *circleData = vectorPatternCircles[size]; - byte bitmap = *circleData; - byte bitNo = 0; - int y, x; - - for (y = box.top; y < box.bottom; y++) { - for (x = box.left; x < box.right; x++) { - if (bitmap & 1) { - _screen->putPixel(x, y, flag, color, prio, control); - } - bitNo++; - if (bitNo == 8) { - circleData++; bitmap = *circleData; bitNo = 0; - } else { - bitmap = bitmap >> 1; - } - } - } -} - -void SciGuiPicture::vectorPatternTexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) { - byte flag = _screen->getDrawingMask(color, prio, control); - const byte *circleData = vectorPatternCircles[size]; - byte bitmap = *circleData; - byte bitNo = 0; - const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]]; - int y, x; - - for (y = box.top; y < box.bottom; y++) { - for (x = box.left; x < box.right; x++) { - if (bitmap & 1) { - if (*textureData) { - _screen->putPixel(x, y, flag, color, prio, control); - } - textureData++; - } - bitNo++; - if (bitNo == 8) { - circleData++; bitmap = *circleData; bitNo = 0; - } else { - bitmap = bitmap >> 1; - } - } - } -} - -void SciGuiPicture::vectorPattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) { - byte size = code & SCI_PATTERN_CODE_PENSIZE; - Common::Rect rect; - - // We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle - y -= size; if (y < 0) y = 0; - x -= size; if (x < 0) x = 0; - - rect.top = y; rect.left = x; - rect.setHeight((size*2)+1); rect.setWidth((size*2)+2); - _gfx->OffsetRect(rect); - rect.clip(_screen->_width, _screen->_height); - - if (code & SCI_PATTERN_CODE_RECTANGLE) { - // Rectangle - if (code & SCI_PATTERN_CODE_USE_TEXTURE) { - vectorPatternTexturedBox(rect, color, priority, control, texture); - } else { - vectorPatternBox(rect, color, priority, control); - } - - } else { - // Circle - if (code & SCI_PATTERN_CODE_USE_TEXTURE) { - vectorPatternTexturedCircle(rect, size, color, priority, control, texture); - } else { - vectorPatternCircle(rect, size, color, priority, control); - } - } -} - -} // End of namespace Sci |