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author | Martin Kiewitz | 2010-07-27 23:20:43 +0000 |
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committer | Martin Kiewitz | 2010-07-27 23:20:43 +0000 |
commit | 97b1cd34cf5b41c08e3e80f3dd9ce59db9865093 (patch) | |
tree | 4674c8cd1e0fe9403ef9485bdeaae7f10767a680 /engines/sci/graphics/picture.cpp | |
parent | 6e8b11867f471682ccab841da08d97575753c54f (diff) | |
download | scummvm-rg350-97b1cd34cf5b41c08e3e80f3dd9ce59db9865093.tar.gz scummvm-rg350-97b1cd34cf5b41c08e3e80f3dd9ce59db9865093.tar.bz2 scummvm-rg350-97b1cd34cf5b41c08e3e80f3dd9ce59db9865093.zip |
SCI: sci1.1 priority bands now changing in kDrawPic
fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame
svn-id: r51397
Diffstat (limited to 'engines/sci/graphics/picture.cpp')
-rw-r--r-- | engines/sci/graphics/picture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index b31036daa8..107c5d0967 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -122,8 +122,8 @@ void GfxPicture::drawSci11Vga() { // process vector data drawVectorData(inbuffer + vector_dataPos, vector_size); - // Remember priority band information for later - _ports->priorityBandsRemember(inbuffer + 40); + // Set priority band information + _ports->priorityBandsInitSci11(inbuffer + 40); } #ifdef ENABLE_SCI32 |