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authorMartin Kiewitz2010-07-27 23:20:43 +0000
committerMartin Kiewitz2010-07-27 23:20:43 +0000
commit97b1cd34cf5b41c08e3e80f3dd9ce59db9865093 (patch)
tree4674c8cd1e0fe9403ef9485bdeaae7f10767a680 /engines/sci/graphics/picture.cpp
parent6e8b11867f471682ccab841da08d97575753c54f (diff)
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SCI: sci1.1 priority bands now changing in kDrawPic
fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397
Diffstat (limited to 'engines/sci/graphics/picture.cpp')
-rw-r--r--engines/sci/graphics/picture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index b31036daa8..107c5d0967 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -122,8 +122,8 @@ void GfxPicture::drawSci11Vga() {
// process vector data
drawVectorData(inbuffer + vector_dataPos, vector_size);
- // Remember priority band information for later
- _ports->priorityBandsRemember(inbuffer + 40);
+ // Set priority band information
+ _ports->priorityBandsInitSci11(inbuffer + 40);
}
#ifdef ENABLE_SCI32