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authorFilippos Karapetis2010-01-05 01:37:57 +0000
committerFilippos Karapetis2010-01-05 01:37:57 +0000
commitd99aa0f12634bed7b5101b4b5a64f50ee744961b (patch)
tree037401495ebf794eaa3b7386b49ee03dbe1cdac1 /engines/sci/graphics/portrait.cpp
parent2f1a909696838533758acdb026b1fd9c3631d6f0 (diff)
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svn-id: r47009
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+#include "common/stack.h"
+#include "graphics/primitives.h"
+
+#include "sci/sci.h"
+#include "sci/engine/state.h"
+#include "sci/graphics/screen.h"
+#include "sci/graphics/palette.h"
+#include "sci/graphics/portrait.h"
+
+namespace Sci {
+
+Portrait::Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, Common::String resourceName)
+ : _resMan(resMan), _screen(screen), _palette(palette), _resourceName(resourceName) {
+ init();
+}
+
+Portrait::~Portrait() {
+}
+
+void Portrait::init() {
+ // .BIN files are loaded from actors directory and from .\ directory
+ // header:
+ // 3 bytes "WIN"
+ // 2 bytes main height (should be the same as first bitmap header height)
+ // 2 bytes main width (should be the same as first bitmap header width)
+ // 2 bytes animation count
+ // 2 bytes unknown
+ // 2 bytes unknown
+ // 4 bytes paletteSize (base 1)
+ // paletteSize bytes paletteData
+ // 14 bytes bitmap header
+ // -> 4 bytes unknown
+ // -> 2 bytes height
+ // -> 2 bytes width
+ // -> 6 bytes unknown
+ // height * width bitmap data
+ // another animation count times bitmap header and data
+}
+
+} // End of namespace Sci