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author | Martin Kiewitz | 2016-01-22 02:30:13 +0100 |
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committer | Martin Kiewitz | 2016-01-22 02:30:13 +0100 |
commit | 9f4319373013b45ff8232a85a79a62ff15aa7971 (patch) | |
tree | e448c4ada370443a79abd3fe50d85084686194b2 /engines/sci/graphics/screen.cpp | |
parent | 0aa9924df158a3e57bf6872b899b49f1b5ca7ce0 (diff) | |
download | scummvm-rg350-9f4319373013b45ff8232a85a79a62ff15aa7971.tar.gz scummvm-rg350-9f4319373013b45ff8232a85a79a62ff15aa7971.tar.bz2 scummvm-rg350-9f4319373013b45ff8232a85a79a62ff15aa7971.zip |
SCI32: PQ4 seems to support high resolution too
Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r-- | engines/sci/graphics/screen.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 667f3fd881..4cd6344600 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -56,6 +56,8 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) { #ifdef ENABLE_SCI32 if (g_sci->getGameId() == GID_GK1) _upscaledHires = GFX_SCREEN_UPSCALED_640x480; + if (g_sci->getGameId() == GID_PQ4) + _upscaledHires = GFX_SCREEN_UPSCALED_640x480; #endif } |