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authorMartin Kiewitz2016-01-22 02:01:28 +0100
committerMartin Kiewitz2016-01-22 02:01:28 +0100
commit0aa9924df158a3e57bf6872b899b49f1b5ca7ce0 (patch)
treeac9140042c212ad4ba7d2b5e790209a3b593d81f /engines/sci/graphics/screen.cpp
parent354a3af717bb1c426d8ad793aa2201c77aad41fd (diff)
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SCI: add user option for high resolution graphics
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics
Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r--engines/sci/graphics/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index ca5b5b3b8c..667f3fd881 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -50,7 +50,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
// to provide that under DOS as well, but as gk1/floppy does support
// upscaled hires scriptswise, but doesn't actually have the hires content
// we need to limit it to platform windows.
- if (g_sci->getPlatform() == Common::kPlatformWindows) {
+ if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) {
if (g_sci->getGameId() == GID_KQ6)
_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
#ifdef ENABLE_SCI32