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authorMartin Kiewitz2010-08-01 22:59:58 +0000
committerMartin Kiewitz2010-08-01 22:59:58 +0000
commitddd2bd6a1cc3e8b599e4398b61bc8e6e45ebb805 (patch)
tree38234ecfd7d5e57cbf669b7c6b8b35e6ad1153d0 /engines/sci/graphics/screen.cpp
parent75ff5360e22b2e8c6d796d064eb93751e6da522e (diff)
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SCI: switching to upscaled hires on pc98 games
instead of checking the language to be japanese for that svn-id: r51601
Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r--engines/sci/graphics/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 839b9975c5..07ba7441ca 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -62,7 +62,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
}
// Japanese versions of games use hi-res font on upscaled version of the game.
- if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
+ if ((g_sci->getPlatform() == Common::kPlatformPC98) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
_pixels = _width * _height;