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author | Filippos Karapetis | 2012-06-07 11:26:32 +0300 |
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committer | Filippos Karapetis | 2012-06-07 11:27:59 +0300 |
commit | de3f6a19ed6ca98ad152f5038c1db1f70f2c72ed (patch) | |
tree | 62b222498622c657785c44bbd64b2db0e374d6c6 /engines/sci/graphics/text32.cpp | |
parent | e73f93e565fc0074da66429fd59db25114f84c12 (diff) | |
download | scummvm-rg350-de3f6a19ed6ca98ad152f5038c1db1f70f2c72ed.tar.gz scummvm-rg350-de3f6a19ed6ca98ad152f5038c1db1f70f2c72ed.tar.bz2 scummvm-rg350-de3f6a19ed6ca98ad152f5038c1db1f70f2c72ed.zip |
SCI: Initial implementation of kScrollWindow, used in some SCI21 games
This is used in LSL6 hires and SQ6. This initial implementation is hackish
and only works in SQ6 (nothing is shown in LSL6)
Diffstat (limited to 'engines/sci/graphics/text32.cpp')
-rw-r--r-- | engines/sci/graphics/text32.cpp | 39 |
1 files changed, 35 insertions, 4 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp index cd24ca5a99..8ac9582535 100644 --- a/engines/sci/graphics/text32.cpp +++ b/engines/sci/graphics/text32.cpp @@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen) GfxText32::~GfxText32() { } +reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); + +} reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); - // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. @@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); + + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); +} + +reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { // HACK: The character offsets of the up and down arrow buttons are off by one // in GK1, for some unknown reason. Fix them here. if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) { @@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH reg_t memoryId = NULL_REG; if (prevHunk.isNull()) { memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize); - writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); + + // Scroll text objects have no bitmap selector! + ObjVarRef varp; + if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable) + writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); } else { memoryId = prevHunk; } @@ -175,6 +187,24 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) { void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) { reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap)); + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId); +} + +void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) { + /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane)); + Common::Rect planeRect; + planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top)); + planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left)); + planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom)); + planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right)); + + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/ + + // HACK: we pretty much ignore the plane rect and x, y... + drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId); +} + +void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) { uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); // Sanity check: Check if the hunk is set. If not, either the game scripts // didn't set it, or an old saved game has been loaded, where it wasn't set. @@ -188,8 +218,9 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t byte *memoryPtr = _segMan->getHunkPointer(hunkId); if (!memoryPtr) { - // Happens when restoring in some SCI32 games - warning("Attempt to draw an invalid text bitmap"); + // Happens when restoring in some SCI32 games (e.g. SQ6). + // Commented out to reduce console spam + //warning("Attempt to draw an invalid text bitmap"); return; } |