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authorFilippos Karapetis2012-06-07 11:26:32 +0300
committerFilippos Karapetis2012-06-07 11:27:59 +0300
commitde3f6a19ed6ca98ad152f5038c1db1f70f2c72ed (patch)
tree62b222498622c657785c44bbd64b2db0e374d6c6 /engines/sci/graphics/text32.cpp
parente73f93e565fc0074da66429fd59db25114f84c12 (diff)
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SCI: Initial implementation of kScrollWindow, used in some SCI21 games
This is used in LSL6 hires and SQ6. This initial implementation is hackish and only works in SQ6 (nothing is shown in LSL6)
Diffstat (limited to 'engines/sci/graphics/text32.cpp')
-rw-r--r--engines/sci/graphics/text32.cpp39
1 files changed, 35 insertions, 4 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
index cd24ca5a99..8ac9582535 100644
--- a/engines/sci/graphics/text32.cpp
+++ b/engines/sci/graphics/text32.cpp
@@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen)
GfxText32::~GfxText32() {
}
+reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+
+}
reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text));
-
// The object in the text selector of the item can be either a raw string
// or a Str object. In the latter case, we need to access the object's data
// selector to get the raw string.
@@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
Common::String text = _segMan->getString(stringObject);
+
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+}
+
+reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
// HACK: The character offsets of the up and down arrow buttons are off by one
// in GK1, for some unknown reason. Fix them here.
if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) {
@@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
reg_t memoryId = NULL_REG;
if (prevHunk.isNull()) {
memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize);
- writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
+
+ // Scroll text objects have no bitmap selector!
+ ObjVarRef varp;
+ if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable)
+ writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
} else {
memoryId = prevHunk;
}
@@ -175,6 +187,24 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) {
void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) {
reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap));
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);
+}
+
+void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) {
+ /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane));
+ Common::Rect planeRect;
+ planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top));
+ planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left));
+ planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom));
+ planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right));
+
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/
+
+ // HACK: we pretty much ignore the plane rect and x, y...
+ drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId);
+}
+
+void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) {
uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));
// Sanity check: Check if the hunk is set. If not, either the game scripts
// didn't set it, or an old saved game has been loaded, where it wasn't set.
@@ -188,8 +218,9 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t
byte *memoryPtr = _segMan->getHunkPointer(hunkId);
if (!memoryPtr) {
- // Happens when restoring in some SCI32 games
- warning("Attempt to draw an invalid text bitmap");
+ // Happens when restoring in some SCI32 games (e.g. SQ6).
+ // Commented out to reduce console spam
+ //warning("Attempt to draw an invalid text bitmap");
return;
}