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author | Colin Snover | 2017-01-07 10:47:17 -0600 |
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committer | Colin Snover | 2017-03-30 19:46:27 -0500 |
commit | 4c942758c073ac007f8eefc819bcf7e2ac58557c (patch) | |
tree | 2961a6325426f1210475b5850857eba91622a440 /engines/sci/graphics/text32.h | |
parent | ceacf7df12edbdce058f9124ea3639a490fd824b (diff) | |
download | scummvm-rg350-4c942758c073ac007f8eefc819bcf7e2ac58557c.tar.gz scummvm-rg350-4c942758c073ac007f8eefc819bcf7e2ac58557c.tar.bz2 scummvm-rg350-4c942758c073ac007f8eefc819bcf7e2ac58557c.zip |
SCI32: Use built-in system font as default font for GfxText32
Fixes the non-interactive Lighthouse demo.
Diffstat (limited to 'engines/sci/graphics/text32.h')
-rw-r--r-- | engines/sci/graphics/text32.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h index c4521a4f56..722af34339 100644 --- a/engines/sci/graphics/text32.h +++ b/engines/sci/graphics/text32.h @@ -57,14 +57,6 @@ private: GfxCache *_cache; /** - * The resource ID of the default font used by the game. - * - * @todo Check all SCI32 games to learn what their - * default font is. - */ - static int16 _defaultFontId; - - /** * The width and height of the currently active text * bitmap, in text-system coordinates. * |