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authormd52011-03-04 21:46:43 +0200
committermd52011-03-04 22:04:11 +0200
commitbc992d77de75076aae5badde98755b1db6b9d9a5 (patch)
treec54b6aa1d4332f1480493449a962fab7866ebfc6 /engines/sci/graphics/transitions.cpp
parentb40b87fdb5b4ee869cce55d852af409896b20c98 (diff)
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SCI: Enable fade transitions for SCI1 EGA games
Diffstat (limited to 'engines/sci/graphics/transitions.cpp')
-rw-r--r--engines/sci/graphics/transitions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp
index 7643812331..fac9a97efe 100644
--- a/engines/sci/graphics/transitions.cpp
+++ b/engines/sci/graphics/transitions.cpp
@@ -39,8 +39,8 @@ namespace Sci {
//#define DISABLE_TRANSITIONS // uncomment to disable room transitions (for development only! helps in testing games quickly)
-GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette, bool isVGA)
- : _screen(screen), _palette(palette), _isVGA(isVGA) {
+GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette)
+ : _screen(screen), _palette(palette) {
init();
}
@@ -272,7 +272,7 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
}
void GfxTransitions::setNewPalette(bool blackoutFlag) {
- if (!blackoutFlag && _isVGA)
+ if (!blackoutFlag)
_palette->setOnScreen();
}