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author | md5 | 2011-03-04 21:46:43 +0200 |
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committer | md5 | 2011-03-04 22:04:11 +0200 |
commit | bc992d77de75076aae5badde98755b1db6b9d9a5 (patch) | |
tree | c54b6aa1d4332f1480493449a962fab7866ebfc6 /engines/sci/graphics/transitions.cpp | |
parent | b40b87fdb5b4ee869cce55d852af409896b20c98 (diff) | |
download | scummvm-rg350-bc992d77de75076aae5badde98755b1db6b9d9a5.tar.gz scummvm-rg350-bc992d77de75076aae5badde98755b1db6b9d9a5.tar.bz2 scummvm-rg350-bc992d77de75076aae5badde98755b1db6b9d9a5.zip |
SCI: Enable fade transitions for SCI1 EGA games
Diffstat (limited to 'engines/sci/graphics/transitions.cpp')
-rw-r--r-- | engines/sci/graphics/transitions.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp index 7643812331..fac9a97efe 100644 --- a/engines/sci/graphics/transitions.cpp +++ b/engines/sci/graphics/transitions.cpp @@ -39,8 +39,8 @@ namespace Sci { //#define DISABLE_TRANSITIONS // uncomment to disable room transitions (for development only! helps in testing games quickly) -GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette, bool isVGA) - : _screen(screen), _palette(palette), _isVGA(isVGA) { +GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette) + : _screen(screen), _palette(palette) { init(); } @@ -272,7 +272,7 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) { } void GfxTransitions::setNewPalette(bool blackoutFlag) { - if (!blackoutFlag && _isVGA) + if (!blackoutFlag) _palette->setOnScreen(); } |