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author | Martin Kiewitz | 2010-06-18 17:53:35 +0000 |
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committer | Martin Kiewitz | 2010-06-18 17:53:35 +0000 |
commit | 3197dfc033adba2ced19dcaf3762a5b2c0ad2452 (patch) | |
tree | bb576333d7f2b77c19fd9873a4ab161ec90d98e9 /engines/sci/graphics/view.cpp | |
parent | 636ef64c688d1a059bc3dedb2afc35c3acb2e713 (diff) | |
download | scummvm-rg350-3197dfc033adba2ced19dcaf3762a5b2c0ad2452.tar.gz scummvm-rg350-3197dfc033adba2ced19dcaf3762a5b2c0ad2452.tar.bz2 scummvm-rg350-3197dfc033adba2ced19dcaf3762a5b2c0ad2452.zip |
SCI: added more description about changes in r50025
svn-id: r50026
Diffstat (limited to 'engines/sci/graphics/view.cpp')
-rw-r--r-- | engines/sci/graphics/view.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp index 40c96dcfed..3fdfd86d2f 100644 --- a/engines/sci/graphics/view.cpp +++ b/engines/sci/graphics/view.cpp @@ -82,6 +82,9 @@ void GfxView::initData(GuiResourceId resourceId) { _EGAmapping = NULL; // If we find a SCI1/SCI1.1 view (not amiga), we switch to that type for EGA + // This could get used to make view patches for EGA games, where the new views include more colors + // Users could manually adjust old views to make them look better (like removing dithered colors that aren't + // caught by our undithering or even improve the graphics overall) if (curViewType == kViewEga) { if (_resourceData[1] == 0x80) { switch (READ_LE_UINT16(_resourceData + 4)) { |