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authormd52011-03-13 23:33:31 +0200
committermd52011-03-13 23:34:08 +0200
commitfd2c39591f03778be83b44ed3f7ab470f0011644 (patch)
treeec15fc49c77b8845d7af6880cee94802b9444978 /engines/sci/graphics
parentd7c8ed0f5d783bbfccbb6e627689064b1149e2fd (diff)
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SCI: Fixed the flashing icon bar in the Mac version of Castle of Dr. Brain
Thanks to waltervn for his work and help on this
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r--engines/sci/graphics/menu.cpp7
-rw-r--r--engines/sci/graphics/ports.cpp43
2 files changed, 41 insertions, 9 deletions
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp
index b0d12038e8..50ba77e832 100644
--- a/engines/sci/graphics/menu.cpp
+++ b/engines/sci/graphics/menu.cpp
@@ -911,6 +911,13 @@ void GfxMenu::kernelDrawStatus(const char *text, int16 colorPen, int16 colorBack
_ports->moveTo(0, 1);
_text16->DrawStatus(text);
_paint16->bitsShow(_ports->_menuBarRect);
+ // Also draw the line under the status bar. Normally, this is never drawn,
+ // but we need it to be drawn because Dr. Brain 1 Mac draws over it when
+ // it displays the icon bar. SSCI used negative rectangles to erase the
+ // area after drawing the icon bar, but this is a much cleaner way of
+ // achieving the same effect.
+ _paint16->fillRect(_ports->_menuLine, 1, 0);
+ _paint16->bitsShow(_ports->_menuLine);
_ports->setPort(oldPort);
}
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index c89f46b300..9ac8d103fc 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -361,25 +361,50 @@ Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restor
}
pwnd->dims = r;
- const Common::Rect *wmprect = &_wmgrPort->rect;
+
+ // Clip window, if needed
+ Common::Rect wmprect = _wmgrPort->rect;
+ // Handle a special case for Dr. Brain 1 Mac. When hovering the mouse cursor
+ // over the status line on top, the game scripts try to draw the game's icon
+ // bar above the current port, by specifying a negative window top, so that
+ // the end result will be drawn 10 pixels above the current port. This is a
+ // hack by Sierra, and is only limited to user style windows. Normally, we
+ // should not clip, same as what Sierra does. However, this will result in
+ // having invalid rectangles with negative coordinates. For this reason, we
+ // adjust the containing rectangle instead.
+ if (pwnd->dims.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
+ (style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->dims.top >= 0) {
+ // Offset the final rect top by the requested pixels
+ wmprect.top += pwnd->dims.top;
+ }
+
int16 oldtop = pwnd->dims.top;
int16 oldleft = pwnd->dims.left;
- if (wmprect->top > pwnd->dims.top)
- pwnd->dims.moveTo(pwnd->dims.left, wmprect->top);
- if (wmprect->bottom < pwnd->dims.bottom)
- pwnd->dims.moveTo(pwnd->dims.left, wmprect->bottom - pwnd->dims.bottom + pwnd->dims.top);
+ if (wmprect.top > pwnd->dims.top)
+ pwnd->dims.moveTo(pwnd->dims.left, wmprect.top);
+
+ if (wmprect.bottom < pwnd->dims.bottom)
+ pwnd->dims.moveTo(pwnd->dims.left, wmprect.bottom - pwnd->dims.bottom + pwnd->dims.top);
- if (wmprect->right < pwnd->dims.right)
- pwnd->dims.moveTo(wmprect->right + pwnd->dims.left - pwnd->dims.right, pwnd->dims.top);
+ if (wmprect.right < pwnd->dims.right)
+ pwnd->dims.moveTo(wmprect.right + pwnd->dims.left - pwnd->dims.right, pwnd->dims.top);
- if (wmprect->left > pwnd->dims.left)
- pwnd->dims.moveTo(wmprect->left, pwnd->dims.top);
+ if (wmprect.left > pwnd->dims.left)
+ pwnd->dims.moveTo(wmprect.left, pwnd->dims.top);
pwnd->rect.moveTo(pwnd->rect.left + pwnd->dims.left - oldleft, pwnd->rect.top + pwnd->dims.top - oldtop);
+
if (restoreRect == 0)
pwnd->restoreRect = pwnd->dims;
+ if (pwnd->restoreRect.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
+ (style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->restoreRect.top >= 0) {
+ // Special case for Dr. Brain 1 Mac (check above), applied to the
+ // restore rectangle.
+ pwnd->restoreRect.moveTo(pwnd->restoreRect.left, wmprect.top);
+ }
+
if (draw)
drawWindow(pwnd);
setPort((Port *)pwnd);