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authorColin Snover2017-05-13 22:45:20 -0500
committerColin Snover2017-05-13 22:49:40 -0500
commitb1ace1a01c15f4964cc91df7fead81e362e24424 (patch)
treeffff2469c6b543d8ccb7f5376cd4601643db53a1 /engines/sci/resource.h
parentf44d8b6da69a1444c76fcbce28a834f2368ddf35 (diff)
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SCI: Suppress resource warnings when running fallback detection
For the moment, only warn about bad resources when a game is actually starting, since unknown but valid resources being detected by the fallback detector currently also trigger the warning.
Diffstat (limited to 'engines/sci/resource.h')
-rw-r--r--engines/sci/resource.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index 1a10fb2ccd..3239a16081 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -319,7 +319,7 @@ public:
/**
* Creates a new SCI resource manager.
*/
- ResourceManager();
+ ResourceManager(const bool detectionMode = false);
~ResourceManager();
@@ -454,6 +454,8 @@ public:
ResourceType convertResType(byte type);
protected:
+ bool _detectionMode;
+
// Maximum number of bytes to allow being allocated for resources
// Note: maxMemory will not be interpreted as a hard limit, only as a restriction
// for resources which are not explicitly locked. However, a warning will be