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author | Colin Snover | 2016-06-30 21:55:29 -0500 |
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committer | Colin Snover | 2016-07-01 15:54:27 -0500 |
commit | 6c8661d144ddf5f36b22d70169c3005f830f08d4 (patch) | |
tree | 78eabef5e57c9e2b191eb5243bfac3863a3ab62b /engines/sci/resource_audio.cpp | |
parent | b7dcf5f6c1f560d668d3857012e98a91bcf881d4 (diff) | |
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SCI32: Fix bad rendering of subtitle backgrounds in Torin
The way dimensions of scaled screen items are calculated changed
over the lifetime of SSCI. In early low-resolution and
mixed-resolution games, scaled drawing needed to use at a global
cadence across the entire screen to ensure proper alignment, but
in later games (like Torin), local scaling of individual screen
items seems to be the way scaling is performed.
Diffstat (limited to 'engines/sci/resource_audio.cpp')
0 files changed, 0 insertions, 0 deletions