aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/resource_audio.cpp
diff options
context:
space:
mode:
authorColin Snover2016-06-30 21:55:29 -0500
committerColin Snover2016-07-01 15:54:27 -0500
commit6c8661d144ddf5f36b22d70169c3005f830f08d4 (patch)
tree78eabef5e57c9e2b191eb5243bfac3863a3ab62b /engines/sci/resource_audio.cpp
parentb7dcf5f6c1f560d668d3857012e98a91bcf881d4 (diff)
downloadscummvm-rg350-6c8661d144ddf5f36b22d70169c3005f830f08d4.tar.gz
scummvm-rg350-6c8661d144ddf5f36b22d70169c3005f830f08d4.tar.bz2
scummvm-rg350-6c8661d144ddf5f36b22d70169c3005f830f08d4.zip
SCI32: Fix bad rendering of subtitle backgrounds in Torin
The way dimensions of scaled screen items are calculated changed over the lifetime of SSCI. In early low-resolution and mixed-resolution games, scaled drawing needed to use at a global cadence across the entire screen to ensure proper alignment, but in later games (like Torin), local scaling of individual screen items seems to be the way scaling is performed.
Diffstat (limited to 'engines/sci/resource_audio.cpp')
0 files changed, 0 insertions, 0 deletions