aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/sci.cpp
diff options
context:
space:
mode:
authorMartin Kiewitz2010-08-01 10:07:24 +0000
committerMartin Kiewitz2010-08-01 10:07:24 +0000
commit4bb9157d81940fc353faac4fcc1cceb9aa347164 (patch)
tree73fe46c3068ca7a9391a2ba6eab3091b2d95b2ce /engines/sci/sci.cpp
parent68f7b9be4c415186e2aebd749f978f31c0661ead (diff)
downloadscummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.tar.gz
scummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.tar.bz2
scummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.zip
SCI: adding audio directory searching for patches
fixes bug #3037768 svn-id: r51570
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 6138be58cc..13c28e0404 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -118,6 +118,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files
SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions