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authorFilippos Karapetis2010-01-05 01:22:16 +0000
committerFilippos Karapetis2010-01-05 01:22:16 +0000
commit84cd8d2dc7673bf883945cfdf600d98769817bc6 (patch)
tree9a57872c63fbf0a144b5fdd463d6bda43aa714df /engines/sci/sfx/soundcmd.h
parentd8c59f5baa386a6baaf62685b794c2531b9cdd64 (diff)
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Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
Diffstat (limited to 'engines/sci/sfx/soundcmd.h')
-rw-r--r--engines/sci/sfx/soundcmd.h122
1 files changed, 0 insertions, 122 deletions
diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h
deleted file mode 100644
index 548dcf3889..0000000000
--- a/engines/sci/sfx/soundcmd.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SCI_SOUNDCMD_H
-#define SCI_SOUNDCMD_H
-
-#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
-
-#include "common/list.h"
-#include "sci/engine/state.h"
-
-namespace Sci {
-
-class Console;
-class SciMusic;
-class SoundCommandParser;
-typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, int16 value);
-
-struct MusicEntryCommand {
- MusicEntryCommand(const char *d, SoundCommand c) : sndCmd(c), desc(d) {}
- SoundCommand sndCmd;
- const char *desc;
-};
-
-class SoundCommandParser {
-public:
- SoundCommandParser(ResourceManager *resMan, SegManager *segMan, AudioPlayer *audio, SciVersion soundVersion);
- ~SoundCommandParser();
-
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- void updateSfxState(SfxState *newState) { _state = newState; }
-#endif
-
- reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
- void clearPlayList();
- void syncPlayList(Common::Serializer &s);
- void reconstructPlayList(int savegame_version);
- void printPlayList(Console *con);
- void resetDriver();
-
-#ifndef USE_OLD_MUSIC_FUNCTIONS
- /**
- * Synchronizes the current state of the music list to the rest of the engine, so that
- * the changes that the sound thread makes to the music are registered with the engine
- * scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01
- * and later have a specific callback function, cmdUpdateCues, which is called regularly
- * by the engine scripts themselves, so the engine itself polls for changes to the music
- */
- void updateSci0Cues();
-#endif
-
-private:
- Common::Array<MusicEntryCommand*> _soundCommands;
- ResourceManager *_resMan;
- SegManager *_segMan;
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- SfxState *_state;
- int _midiCmd, _controller, _param;
-#else
- SciMusic *_music;
-#endif
- AudioPlayer *_audio;
- SciVersion _soundVersion;
- int _argc;
- reg_t *_argv; // for cmdFadeSound
- uint32 _midiCommand; // for cmdSendMidi
- reg_t _acc;
- int _cmdUpdateCuesIndex;
-
- void cmdInitSound(reg_t obj, int16 value);
- void cmdPlaySound(reg_t obj, int16 value);
- void cmdDummy(reg_t obj, int16 value);
- void cmdMuteSound(reg_t obj, int16 value);
- void cmdPauseSound(reg_t obj, int16 value);
- void cmdResumeSound(reg_t obj, int16 value);
- void cmdStopSound(reg_t obj, int16 value);
- void cmdDisposeSound(reg_t obj, int16 value);
- void cmdMasterVolume(reg_t obj, int16 value);
- void cmdFadeSound(reg_t obj, int16 value);
- void cmdGetPolyphony(reg_t obj, int16 value);
- void cmdStopAllSounds(reg_t obj, int16 value);
- void cmdUpdateSound(reg_t obj, int16 value);
- void cmdUpdateCues(reg_t obj, int16 value);
- void cmdSendMidi(reg_t obj, int16 value);
- void cmdReverb(reg_t obj, int16 value);
- void cmdSetSoundHold(reg_t obj, int16 value);
- void cmdGetAudioCapability(reg_t obj, int16 value);
- void cmdSetSoundVolume(reg_t obj, int16 value);
- void cmdSetSoundPriority(reg_t obj, int16 value);
- void cmdSetSoundLoop(reg_t obj, int16 value);
- void cmdSuspendSound(reg_t obj, int16 value);
-
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- void changeSoundStatus(reg_t obj, int newStatus);
-#endif
-};
-
-} // End of namespace Sci
-
-#endif // SCI_SOUNDCMD_H