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Diffstat (limited to 'engines/sci/sfx/soundcmd.h')
-rw-r--r-- | engines/sci/sfx/soundcmd.h | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h deleted file mode 100644 index 548dcf3889..0000000000 --- a/engines/sci/sfx/soundcmd.h +++ /dev/null @@ -1,122 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef SCI_SOUNDCMD_H -#define SCI_SOUNDCMD_H - -#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS - -#include "common/list.h" -#include "sci/engine/state.h" - -namespace Sci { - -class Console; -class SciMusic; -class SoundCommandParser; -typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, int16 value); - -struct MusicEntryCommand { - MusicEntryCommand(const char *d, SoundCommand c) : sndCmd(c), desc(d) {} - SoundCommand sndCmd; - const char *desc; -}; - -class SoundCommandParser { -public: - SoundCommandParser(ResourceManager *resMan, SegManager *segMan, AudioPlayer *audio, SciVersion soundVersion); - ~SoundCommandParser(); - -#ifdef USE_OLD_MUSIC_FUNCTIONS - void updateSfxState(SfxState *newState) { _state = newState; } -#endif - - reg_t parseCommand(int argc, reg_t *argv, reg_t acc); - void clearPlayList(); - void syncPlayList(Common::Serializer &s); - void reconstructPlayList(int savegame_version); - void printPlayList(Console *con); - void resetDriver(); - -#ifndef USE_OLD_MUSIC_FUNCTIONS - /** - * Synchronizes the current state of the music list to the rest of the engine, so that - * the changes that the sound thread makes to the music are registered with the engine - * scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01 - * and later have a specific callback function, cmdUpdateCues, which is called regularly - * by the engine scripts themselves, so the engine itself polls for changes to the music - */ - void updateSci0Cues(); -#endif - -private: - Common::Array<MusicEntryCommand*> _soundCommands; - ResourceManager *_resMan; - SegManager *_segMan; -#ifdef USE_OLD_MUSIC_FUNCTIONS - SfxState *_state; - int _midiCmd, _controller, _param; -#else - SciMusic *_music; -#endif - AudioPlayer *_audio; - SciVersion _soundVersion; - int _argc; - reg_t *_argv; // for cmdFadeSound - uint32 _midiCommand; // for cmdSendMidi - reg_t _acc; - int _cmdUpdateCuesIndex; - - void cmdInitSound(reg_t obj, int16 value); - void cmdPlaySound(reg_t obj, int16 value); - void cmdDummy(reg_t obj, int16 value); - void cmdMuteSound(reg_t obj, int16 value); - void cmdPauseSound(reg_t obj, int16 value); - void cmdResumeSound(reg_t obj, int16 value); - void cmdStopSound(reg_t obj, int16 value); - void cmdDisposeSound(reg_t obj, int16 value); - void cmdMasterVolume(reg_t obj, int16 value); - void cmdFadeSound(reg_t obj, int16 value); - void cmdGetPolyphony(reg_t obj, int16 value); - void cmdStopAllSounds(reg_t obj, int16 value); - void cmdUpdateSound(reg_t obj, int16 value); - void cmdUpdateCues(reg_t obj, int16 value); - void cmdSendMidi(reg_t obj, int16 value); - void cmdReverb(reg_t obj, int16 value); - void cmdSetSoundHold(reg_t obj, int16 value); - void cmdGetAudioCapability(reg_t obj, int16 value); - void cmdSetSoundVolume(reg_t obj, int16 value); - void cmdSetSoundPriority(reg_t obj, int16 value); - void cmdSetSoundLoop(reg_t obj, int16 value); - void cmdSuspendSound(reg_t obj, int16 value); - -#ifdef USE_OLD_MUSIC_FUNCTIONS - void changeSoundStatus(reg_t obj, int newStatus); -#endif -}; - -} // End of namespace Sci - -#endif // SCI_SOUNDCMD_H |