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authorFilippos Karapetis2009-11-12 15:24:11 +0000
committerFilippos Karapetis2009-11-12 15:24:11 +0000
commitfbfafb576e14bdd31d69eb1b6a262bb8d667e852 (patch)
tree0a31b65e91f3c444cb821e504726f651053a9b6d /engines/sci/sfx
parent3d796d6c088677ab30f1aae0226651f46d46013f (diff)
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Started objectifying kDoSound()
svn-id: r45862
Diffstat (limited to 'engines/sci/sfx')
-rw-r--r--engines/sci/sfx/soundcmd.cpp567
-rw-r--r--engines/sci/sfx/soundcmd.h91
2 files changed, 658 insertions, 0 deletions
diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp
new file mode 100644
index 0000000000..c984909497
--- /dev/null
+++ b/engines/sci/sfx/soundcmd.cpp
@@ -0,0 +1,567 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "sci/sfx/iterator.h" // for SongIteratorStatus
+#include "sci/sfx/soundcmd.h"
+
+namespace Sci {
+
+#define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */
+#define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */
+
+#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
+#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
+
+/* Sound status */
+enum {
+ _K_SOUND_STATUS_STOPPED = 0,
+ _K_SOUND_STATUS_INITIALIZED = 1,
+ _K_SOUND_STATUS_PAUSED = 2,
+ _K_SOUND_STATUS_PLAYING = 3
+};
+
+static void script_set_priority(ResourceManager *resMan, SegManager *segMan, SfxState *state, reg_t obj, int priority) {
+ int song_nr = GET_SEL32V(segMan, obj, number);
+ Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
+ int flags = GET_SEL32V(segMan, obj, flags);
+
+ if (priority == -1) {
+ if (song->data[0] == 0xf0)
+ priority = song->data[1];
+ else
+ warning("Attempt to unset song priority when there is no built-in value");
+
+ flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
+ } else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
+
+ state->sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
+ PUT_SEL32V(segMan, obj, flags, flags);
+}
+
+SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id) {
+ Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
+
+ if (!song)
+ return NULL;
+
+ return songit_new(song->data, song->size, type, id);
+}
+
+void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */
+ int result;
+ SongHandle handle;
+ int cue;
+ SegManager *segMan = s->_segMan;
+
+ if (getSciVersion() > SCI_VERSION_01)
+ return;
+ // SCI1 and later explicitly poll for everything
+
+ while ((result = s->_sound.sfx_poll(&handle, &cue))) {
+ reg_t obj = DEFROBNICATE_HANDLE(handle);
+ if (!s->_segMan->isObject(obj)) {
+ warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
+ return;
+ }
+
+ switch (result) {
+
+ case SI_LOOP:
+ debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n",
+ PRINT_REG(obj), cue);
+ /* PUT_SEL32V(segMan, obj, loops, GET_SEL32V(segMan, obj, loop) - 1);*/
+ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
+ break;
+
+ case SI_RELATIVE_CUE:
+ debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n",
+ PRINT_REG(obj), cue);
+ PUT_SEL32V(segMan, obj, signal, cue + 0x7f);
+ break;
+
+ case SI_ABSOLUTE_CUE:
+ debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n",
+ PRINT_REG(obj), cue);
+ PUT_SEL32V(segMan, obj, signal, cue);
+ break;
+
+ case SI_FINISHED:
+ debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n",
+ PRINT_REG(obj));
+ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
+ PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_STOPPED);
+ break;
+
+ default:
+ warning("Unexpected result from sfx_poll: %d", result);
+ break;
+ }
+ }
+}
+
+#define SOUNDCOMMAND(x) _soundCommands.push_back(new SciSoundCommand(#x, &SoundCommandParser::x))
+
+SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion) :
+ _resMan(resMan), _segMan(segMan), _state(state), _audio(audio), _doSoundVersion(doSoundVersion) {
+
+ switch (doSoundVersion) {
+ case SCI_VERSION_0_EARLY:
+ SOUNDCOMMAND(cmdInitHandle);
+ SOUNDCOMMAND(cmdPlayHandle);
+ SOUNDCOMMAND(cmdDummy);
+ SOUNDCOMMAND(cmdDisposeHandle);
+ SOUNDCOMMAND(cmdMuteSound);
+ SOUNDCOMMAND(cmdStopHandle);
+ SOUNDCOMMAND(cmdSuspendHandle);
+ SOUNDCOMMAND(cmdResumeHandle);
+ SOUNDCOMMAND(cmdVolume);
+ SOUNDCOMMAND(cmdHandlePriority);
+ SOUNDCOMMAND(cmdFadeHandle);
+ SOUNDCOMMAND(cmdGetPolyphony);
+ SOUNDCOMMAND(cmdGetPlayNext);
+ break;
+ case SCI_VERSION_1_EARLY:
+ SOUNDCOMMAND(cmdVolume);
+ SOUNDCOMMAND(cmdMuteSound);
+ SOUNDCOMMAND(cmdDummy);
+ SOUNDCOMMAND(cmdGetPolyphony);
+ SOUNDCOMMAND(cmdUpdateHandle);
+ SOUNDCOMMAND(cmdInitHandle);
+ SOUNDCOMMAND(cmdDisposeHandle);
+ SOUNDCOMMAND(cmdPlayHandle);
+ SOUNDCOMMAND(cmdStopHandle);
+ SOUNDCOMMAND(cmdSuspendHandle);
+ SOUNDCOMMAND(cmdFadeHandle);
+ SOUNDCOMMAND(cmdUpdateCues);
+ SOUNDCOMMAND(cmdSendMidi);
+ SOUNDCOMMAND(cmdReverb);
+ SOUNDCOMMAND(cmdHoldHandle);
+ break;
+ case SCI_VERSION_1_LATE:
+ SOUNDCOMMAND(cmdVolume);
+ SOUNDCOMMAND(cmdMuteSound);
+ SOUNDCOMMAND(cmdDummy);
+ SOUNDCOMMAND(cmdGetPolyphony);
+ SOUNDCOMMAND(cmdGetAudioCapability);
+ SOUNDCOMMAND(cmdSuspendSound);
+ SOUNDCOMMAND(cmdInitHandle);
+ SOUNDCOMMAND(cmdDisposeHandle);
+ SOUNDCOMMAND(cmdPlayHandle);
+ SOUNDCOMMAND(cmdStopHandle);
+ SOUNDCOMMAND(cmdSuspendHandle);
+ SOUNDCOMMAND(cmdFadeHandle);
+ SOUNDCOMMAND(cmdHoldHandle);
+ SOUNDCOMMAND(cmdDummy);
+ SOUNDCOMMAND(cmdSetHandleVolume);
+ SOUNDCOMMAND(cmdSetHandlePriority);
+ SOUNDCOMMAND(cmdSetHandleLoop);
+ SOUNDCOMMAND(cmdUpdateCues);
+ SOUNDCOMMAND(cmdSendMidi);
+ SOUNDCOMMAND(cmdReverb);
+ SOUNDCOMMAND(cmdUpdateVolumePriority);
+ break;
+ default:
+ warning("Sound command parser: unknown DoSound type %d", doSoundVersion);
+ break;
+ }
+}
+
+SoundCommandParser::~SoundCommandParser() {
+}
+
+reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {
+ uint16 command = argv[0].toUint16();
+ reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
+ SongHandle handle = FROBNICATE_HANDLE(obj);
+ int value = (argc > 2) ? argv[2].toSint16() : 0;
+ _acc = acc;
+
+ if (argc > 5) { // for cmdSendMidi
+ _midiCmd = argv[3].toUint16() == 0xff ?
+ 0xe0 : /* Pitch wheel */
+ 0xb0; /* argv[3].toUint16() is actually a controller number */
+ _controller = argv[3].toUint16();
+ _param = argv[4].toUint16();
+ }
+
+ if (command >= 0 && command < _soundCommands.size()) {
+ debugC(2, kDebugLevelSound, "%s", _soundCommands[command]->desc);
+ (this->*(_soundCommands[command]->sndCmd))(obj, handle, value);
+ } else {
+ warning("Invalid sound command requested (%d), valid range is 0-%d", command, _soundCommands.size() - 1);
+ }
+
+ return _acc;
+}
+
+void SoundCommandParser::cmdInitHandle(reg_t obj, SongHandle handle, int value) {
+ if (!obj.segment)
+ return;
+
+ SongIteratorType type = (_doSoundVersion == SCI_VERSION_0_EARLY) ? SCI_SONG_ITERATOR_TYPE_SCI0 : SCI_SONG_ITERATOR_TYPE_SCI1;
+ int number = GET_SEL32V(_segMan, obj, number);
+
+ if (_doSoundVersion != SCI_VERSION_0_EARLY) {
+ if (GET_SEL32V(_segMan, obj, nodePtr)) {
+ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ _state->sfx_remove_song(handle);
+ }
+ }
+
+ // Some games try to init non-existing sounds (e.g. KQ6)
+ if (_doSoundVersion == SCI_VERSION_1_LATE) {
+ if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, value)))
+ return;
+ }
+
+ _state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number);
+
+ if (_doSoundVersion == SCI_VERSION_0_EARLY) {
+ PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_INITIALIZED);
+ } else {
+ PUT_SEL32(_segMan, obj, nodePtr, obj);
+ }
+
+ PUT_SEL32(_segMan, obj, handle, obj);
+}
+
+void SoundCommandParser::cmdPlayHandle(reg_t obj, SongHandle handle, int value) {
+ if (!obj.segment)
+ return;
+
+ _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
+ _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
+
+ if (_doSoundVersion == SCI_VERSION_0_EARLY) {
+ PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_PLAYING);
+ } else if (_doSoundVersion == SCI_VERSION_1_EARLY) {
+ _state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri));
+ RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) value; /* Too lazy to look up a default value for this */
+ _state->_songlib.setSongRestoreBehavior(handle, rb);
+ PUT_SEL32V(_segMan, obj, signal, 0);
+ } else if (_doSoundVersion == SCI_VERSION_1_LATE) {
+ int looping = GET_SEL32V(_segMan, obj, loop);
+ //int vol = GET_SEL32V(_segMan, obj, vol);
+ int pri = GET_SEL32V(_segMan, obj, pri);
+ int sampleLen = 0;
+ Song *song = _state->_songlib.findSong(handle);
+ int songNumber = GET_SEL32V(_segMan, obj, number);
+
+ if (GET_SEL32V(_segMan, obj, nodePtr) && (song && songNumber != song->_resourceNum)) {
+ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ _state->sfx_remove_song(handle);
+ PUT_SEL32(_segMan, obj, nodePtr, NULL_REG);
+ }
+
+ if (!GET_SEL32V(_segMan, obj, nodePtr) && obj.segment) {
+ // In SCI1.1 games, sound effects are started from here. If we can find
+ // a relevant audio resource, play it, otherwise switch to synthesized
+ // effects. If the resource exists, play it using map 65535 (sound
+ // effects map)
+ if (_resMan->testResource(ResourceId(kResourceTypeAudio, songNumber)) &&
+ getSciVersion() >= SCI_VERSION_1_1) {
+ // Found a relevant audio resource, play it
+ _audio->stopAudio();
+ warning("Initializing audio resource instead of requested sound resource %d", songNumber);
+ sampleLen = _audio->startAudio(65535, songNumber);
+ // Also create iterator, that will fire SI_FINISHED event, when the sound is done playing
+ _state->sfx_add_song(new_timer_iterator(sampleLen), 0, handle, songNumber);
+ } else {
+ if (!_resMan->testResource(ResourceId(kResourceTypeSound, songNumber))) {
+ warning("Could not open song number %d", songNumber);
+ // Send a "stop handle" event so that the engine won't wait forever here
+ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
+ return;
+ }
+ debugC(2, kDebugLevelSound, "Initializing song number %d\n", songNumber);
+ _state->sfx_add_song(build_iterator(_resMan, songNumber, SCI_SONG_ITERATOR_TYPE_SCI1,
+ handle), 0, handle, songNumber);
+ }
+
+ PUT_SEL32(_segMan, obj, nodePtr, obj);
+ PUT_SEL32(_segMan, obj, handle, obj);
+ }
+
+ if (obj.segment) {
+ _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
+ _state->sfx_song_set_loops(handle, looping);
+ _state->sfx_song_renice(handle, pri);
+ PUT_SEL32V(_segMan, obj, signal, 0);
+ }
+ }
+}
+
+void SoundCommandParser::cmdDummy(reg_t obj, SongHandle handle, int value) {
+ warning("cmdDummy invoked"); // not supposed to occur
+}
+
+void SoundCommandParser::changeHandleStatus(reg_t obj, SongHandle handle, int newStatus) {
+ if (obj.segment) {
+ _state->sfx_song_set_status(handle, newStatus);
+ if (_doSoundVersion == SCI_VERSION_0_EARLY)
+ PUT_SEL32V(_segMan, obj, state, newStatus);
+ }
+}
+
+void SoundCommandParser::cmdDisposeHandle(reg_t obj, SongHandle handle, int value) {
+ changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED);
+
+ if (obj.segment) {
+ _state->sfx_remove_song(handle);
+
+ if (_doSoundVersion == SCI_VERSION_0_EARLY)
+ PUT_SEL32V(_segMan, obj, handle, 0x0000);
+ }
+}
+
+void SoundCommandParser::cmdStopHandle(reg_t obj, SongHandle handle, int value) {
+ changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED);
+
+ if (_doSoundVersion != SCI_VERSION_0_EARLY)
+ PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
+}
+
+void SoundCommandParser::cmdSuspendHandle(reg_t obj, SongHandle handle, int value) {
+ if (_doSoundVersion == SCI_VERSION_0_EARLY)
+ changeHandleStatus(obj, handle, SOUND_STATUS_SUSPENDED);
+ else
+ changeHandleStatus(obj, handle, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING);
+}
+
+void SoundCommandParser::cmdResumeHandle(reg_t obj, SongHandle handle, int value) {
+ changeHandleStatus(obj, handle, SOUND_STATUS_PLAYING);
+}
+
+void SoundCommandParser::cmdMuteSound(reg_t obj, SongHandle handle, int value) {
+ // TODO
+
+ /* if there's a parameter, we're setting it. Otherwise, we're querying it. */
+ /*int param = UPARAM_OR_ALT(1,-1);
+
+ if (param != -1)
+ s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
+ else
+ s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
+}
+
+void SoundCommandParser::cmdVolume(reg_t obj, SongHandle handle, int value) {
+ if (obj != SIGNAL_REG)
+ _state->sfx_setVolume(obj.toSint16());
+
+ _acc = make_reg(0, _state->sfx_getVolume());
+}
+
+void SoundCommandParser::cmdHandlePriority(reg_t obj, SongHandle handle, int value) {
+ if (obj.segment) {
+ _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
+ script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri));
+ }
+}
+
+void SoundCommandParser::cmdFadeHandle(reg_t obj, SongHandle handle, int value) {
+ /*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */
+ /* FIXME: The next couple of lines actually STOP the handle, rather
+ ** than fading it! */
+ if (obj.segment) {
+ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ if (_doSoundVersion == SCI_VERSION_0_EARLY)
+ PUT_SEL32V(_segMan, obj, state, SOUND_STATUS_STOPPED);
+ PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
+ }
+
+#if 0
+ fade_params_t fade;
+ if (obj.segment) {
+ fade.final_volume = argv[2].toUint16();
+ fade.ticks_per_step = argv[3].toUint16();
+ fade.step_size = argv[4].toUint16();
+ fade.action = argv[5].toUint16() ?
+ FADE_ACTION_FADE_AND_STOP :
+ FADE_ACTION_FADE_AND_CONT;
+
+ s->_sound.sfx_song_set_fade(handle, &fade);
+
+ /* FIXME: The next couple of lines actually STOP the handle, rather
+ ** than fading it! */
+ if (argv[5].toUint16()) {
+ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ } else {
+ // FIXME: Support fade-and-continue. For now, send signal right away.
+ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
+ }
+ }
+#endif
+}
+
+void SoundCommandParser::cmdGetPolyphony(reg_t obj, SongHandle handle, int value) {
+ _acc = make_reg(0, _state->sfx_get_player_polyphony());
+}
+
+void cmdGetPlayNext(EngineState *s, reg_t obj, SongHandle handle, int value) {
+ // TODO
+ // _state->sfx_all_stop();
+}
+
+void SoundCommandParser::cmdUpdateHandle(reg_t obj, SongHandle handle, int value) {
+ // FIXME: Get these from the sound server
+ int signal = 0;
+ int min = 0;
+ int sec = 0;
+ int frame = 0;
+
+ // FIXME: Update the sound server state with 'vol'
+ //int vol = GET_SEL32V(segMan, obj, vol);
+
+ _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
+ _state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri));
+
+ debugC(2, kDebugLevelSound, "[sound01-update-handle] -- CUE %04x:%04x", PRINT_REG(obj));
+
+ PUT_SEL32V(_segMan, obj, signal, signal);
+ PUT_SEL32V(_segMan, obj, min, min);
+ PUT_SEL32V(_segMan, obj, sec, sec);
+ PUT_SEL32V(_segMan, obj, frame, frame);
+}
+
+void SoundCommandParser::cmdUpdateCues(reg_t obj, SongHandle handle, int value) {
+ int signal = 0;
+ int min = 0;
+ int sec = 0;
+ int frame = 0;
+ int result = SI_LOOP; // small hack
+ int cue = 0;
+
+ while (result == SI_LOOP)
+ result = _state->sfx_poll_specific(handle, &cue);
+
+ switch (result) {
+ case SI_ABSOLUTE_CUE:
+ signal = cue;
+ debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n",
+ PRINT_REG(obj), signal);
+
+ PUT_SEL32V(_segMan, obj, signal, signal);
+ break;
+
+ case SI_RELATIVE_CUE:
+ signal = cue;
+ debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n",
+ PRINT_REG(obj), cue);
+
+ /* FIXME to match commented-out semantics
+ * below, with proper storage of dataInc and
+ * signal in the iterator code. */
+ PUT_SEL32V(_segMan, obj, dataInc, signal);
+ PUT_SEL32V(_segMan, obj, signal, signal);
+ break;
+
+ case SI_FINISHED:
+ debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj));
+ PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
+ break;
+
+ case SI_LOOP:
+ break; // Doesn't happen
+ }
+
+ //switch (signal) {
+ //case 0x00:
+ // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) {
+ // PUT_SEL32V(segMan, obj, dataInc, dataInc);
+ // PUT_SEL32V(segMan, obj, signal, dataInc+0x7f);
+ // } else {
+ // PUT_SEL32V(segMan, obj, signal, signal);
+ // }
+ // break;
+ //case 0xFF: // May be unnecessary
+ // s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ // break;
+ //default :
+ // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) {
+ // PUT_SEL32V(segMan, obj, dataInc, dataInc);
+ // PUT_SEL32V(segMan, obj, signal, dataInc + 0x7f);
+ // } else {
+ // PUT_SEL32V(segMan, obj, signal, signal);
+ // }
+ // break;
+ //}
+
+ PUT_SEL32V(_segMan, obj, min, min);
+ PUT_SEL32V(_segMan, obj, sec, sec);
+ PUT_SEL32V(_segMan, obj, frame, frame);
+}
+
+void SoundCommandParser::cmdSendMidi(reg_t obj, SongHandle handle, int value) {
+ int channel = value;
+
+ _state->sfx_send_midi(handle, channel, _midiCmd, _controller, _param);
+}
+
+void SoundCommandParser::cmdReverb(reg_t obj, SongHandle handle, int value) {
+ // TODO
+}
+void SoundCommandParser::cmdHoldHandle(reg_t obj, SongHandle handle, int value) {
+ _state->sfx_song_set_hold(handle, value);
+}
+
+void SoundCommandParser::cmdGetAudioCapability(reg_t obj, SongHandle handle, int value) {
+ // Tests for digital audio support
+ _acc = make_reg(0, 1);
+}
+
+void SoundCommandParser::cmdGetPlayNext(reg_t obj, SongHandle handle, int value) {
+}
+
+void SoundCommandParser::cmdSetHandleVolume(reg_t obj, SongHandle handle, int value) {
+ // TODO
+}
+
+void SoundCommandParser::cmdSetHandlePriority(reg_t obj, SongHandle handle, int value) {
+ script_set_priority(_resMan, _segMan, _state, obj, value);
+}
+
+void SoundCommandParser::cmdSetHandleLoop(reg_t obj, SongHandle handle, int value) {
+ if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
+ uint16 looping = value;
+
+ if (looping < 65535)
+ looping = 1;
+
+ _state->sfx_song_set_loops(handle, looping);
+ PUT_SEL32V(_segMan, obj, loop, looping);
+ }
+}
+
+void SoundCommandParser::cmdSuspendSound(reg_t obj, SongHandle handle, int value) {
+ // TODO
+}
+
+void SoundCommandParser::cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value) {
+ // TODO
+}
+
+} // End of namespace Sci
diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h
new file mode 100644
index 0000000000..60efa3b1dc
--- /dev/null
+++ b/engines/sci/sfx/soundcmd.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_SOUNDCMD_H
+#define SCI_SOUNDCMD_H
+
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+class SoundCommandParser;
+typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, SongHandle handle, int value);
+
+struct SciSoundCommand {
+ SciSoundCommand(const char* d, SoundCommand c) : desc(d), sndCmd(c) {}
+ const char* desc;
+ SoundCommand sndCmd;
+};
+
+class SoundCommandParser {
+public:
+ SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion);
+ ~SoundCommandParser();
+
+ reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
+
+private:
+ Common::Array<SciSoundCommand*> _soundCommands;
+ ResourceManager *_resMan;
+ SegManager *_segMan;
+ SfxState *_state;
+ AudioPlayer *_audio;
+ SciVersion _doSoundVersion;
+ reg_t _acc;
+ int _midiCmd, _controller, _param;
+
+ void cmdInitHandle(reg_t obj, SongHandle handle, int value);
+ void cmdPlayHandle(reg_t obj, SongHandle handle, int value);
+ void cmdDummy(reg_t obj, SongHandle handle, int value);
+ void cmdMuteSound(reg_t obj, SongHandle handle, int value);
+ void cmdSuspendHandle(reg_t obj, SongHandle handle, int value);
+ void cmdResumeHandle(reg_t obj, SongHandle handle, int value);
+ void cmdStopHandle(reg_t obj, SongHandle handle, int value);
+ void cmdDisposeHandle(reg_t obj, SongHandle handle, int value);
+ void cmdVolume(reg_t obj, SongHandle handle, int value);
+ void cmdHandlePriority(reg_t obj, SongHandle handle, int value);
+ void cmdFadeHandle(reg_t obj, SongHandle handle, int value);
+ void cmdGetPolyphony(reg_t obj, SongHandle handle, int value);
+ void cmdGetPlayNext(reg_t obj, SongHandle handl, int valuee);
+
+ void initHandle(reg_t obj, SongHandle handle, bool isSci1);
+ void changeHandleStatus(reg_t obj, SongHandle handle, int newStatus);
+
+ void cmdUpdateHandle(reg_t obj, SongHandle handle, int value);
+ void cmdUpdateCues(reg_t obj, SongHandle handle, int value);
+ void cmdSendMidi(reg_t obj, SongHandle handle, int value);
+ void cmdReverb(reg_t obj, SongHandle handle, int value);
+ void cmdHoldHandle(reg_t obj, SongHandle handle, int value);
+ void cmdGetAudioCapability(reg_t obj, SongHandle handle, int value);
+ void cmdSetHandleVolume(reg_t obj, SongHandle handle, int value);
+ void cmdSetHandlePriority(reg_t obj, SongHandle handle, int value);
+ void cmdSetHandleLoop(reg_t obj, SongHandle handle, int value);
+ void cmdSuspendSound(reg_t obj, SongHandle handle, int value);
+ void cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value);
+};
+
+} // End of namespace Sci
+
+#endif // SCI_SOUNDCMD_H