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authorFilippos Karapetis2010-06-18 14:48:39 +0000
committerFilippos Karapetis2010-06-18 14:48:39 +0000
commit874eeb2370164d0a7f8cd588f817beb64d98575d (patch)
treedefca8127d98a1a245fd7f62e764e039ca499f48 /engines/sci/sound/drivers
parentb152f6d68ff00290b475df35df180e95f84af6d3 (diff)
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Added hints inside validate_arithmetic(), together with some code useful for debugging. Some cleanup
svn-id: r50020
Diffstat (limited to 'engines/sci/sound/drivers')
-rw-r--r--engines/sci/sound/drivers/adlib.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sound/drivers/adlib.cpp b/engines/sci/sound/drivers/adlib.cpp
index 2e56b023e0..d0ca00fe0f 100644
--- a/engines/sci/sound/drivers/adlib.cpp
+++ b/engines/sci/sound/drivers/adlib.cpp
@@ -705,7 +705,7 @@ void MidiDriver_AdLib::setPatch(int voice, int patch) {
if ((patch < 0) || ((uint)patch >= _patches.size())) {
// This happens a lot at least in PQ2. This game has a small patch.003 (1344 bytes),
// containing 48 instruments. However it has several songs which use instruments
- // not specified in that patch (namely, songs 1, 3, 5, 9, 15, 16, 17, 23, 25, 27,
+ // not specified in that patch (namely, songs 1, 3, 5, 9, 15, 16, 17, 23, 25, 27,
// 29, 32, 36, 38, 44, 45, 46 all use instruments not specified in patch.003).
// These were probably written for MT32. These warnings in PQ2 can probably go away
// if a bigger patch.003 file is used (one that contains all the instruments used