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authorMartin Kiewitz2013-09-22 15:40:51 +0200
committerMartin Kiewitz2013-09-22 15:40:51 +0200
commitf1b0a7740855f9c16c537f161772483a9f850e96 (patch)
treeed9d2c91b5bbf95d4354ebb79840e83b813ccbf0 /engines/sci/sound/midiparser_sci.h
parentf5115dd91e48be817c2a5139b118db38597b64dd (diff)
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SCI: fix music start code fixes eq2 bug #3037267
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
Diffstat (limited to 'engines/sci/sound/midiparser_sci.h')
-rw-r--r--engines/sci/sound/midiparser_sci.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sound/midiparser_sci.h b/engines/sci/sound/midiparser_sci.h
index 5784dca1ab..098fbc2ccb 100644
--- a/engines/sci/sound/midiparser_sci.h
+++ b/engines/sci/sound/midiparser_sci.h
@@ -60,6 +60,7 @@ public:
bool loadMusic(byte *, uint32) {
return false;
}
+ bool jumpToOffset(uint32 offset);
void sendInitCommands();
void unloadMusic();
void setMasterVolume(byte masterVolume);