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authorFilippos Karapetis2010-01-21 21:28:32 +0000
committerFilippos Karapetis2010-01-21 21:28:32 +0000
commit93a8b469c03d05ddef0aa46a51887a68ff629eb7 (patch)
treeb8b33fdeade8b14ccb96294e0a8a90a08c6cf0b1 /engines/sci/sound/soundcmd.h
parent66f90a40c93c97ede730da880cfb86ffaf06d2b0 (diff)
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- Fixed pausing of all sounds in the playlist
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r--engines/sci/sound/soundcmd.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index d7b0b87609..fc80b6b3fa 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -63,6 +63,7 @@ public:
void reconstructPlayList(int savegame_version);
void printPlayList(Console *con);
void setMasterVolume(int vol);
+ void pauseAll(bool pause);
#ifndef USE_OLD_MUSIC_FUNCTIONS
/**