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author | Filippos Karapetis | 2010-01-21 21:28:32 +0000 |
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committer | Filippos Karapetis | 2010-01-21 21:28:32 +0000 |
commit | 93a8b469c03d05ddef0aa46a51887a68ff629eb7 (patch) | |
tree | b8b33fdeade8b14ccb96294e0a8a90a08c6cf0b1 /engines/sci/sound/soundcmd.h | |
parent | 66f90a40c93c97ede730da880cfb86ffaf06d2b0 (diff) | |
download | scummvm-rg350-93a8b469c03d05ddef0aa46a51887a68ff629eb7.tar.gz scummvm-rg350-93a8b469c03d05ddef0aa46a51887a68ff629eb7.tar.bz2 scummvm-rg350-93a8b469c03d05ddef0aa46a51887a68ff629eb7.zip |
- Fixed pausing of all sounds in the playlist
- Sounds are now paused correctly when opening/closing the debug console
- Some cleanup
svn-id: r47422
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r-- | engines/sci/sound/soundcmd.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h index d7b0b87609..fc80b6b3fa 100644 --- a/engines/sci/sound/soundcmd.h +++ b/engines/sci/sound/soundcmd.h @@ -63,6 +63,7 @@ public: void reconstructPlayList(int savegame_version); void printPlayList(Console *con); void setMasterVolume(int vol); + void pauseAll(bool pause); #ifndef USE_OLD_MUSIC_FUNCTIONS /** |