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authorMartin Kiewitz2010-05-03 17:54:47 +0000
committerMartin Kiewitz2010-05-03 17:54:47 +0000
commitb07a88548f47351fc2e89685312904e45e7664b4 (patch)
tree18c1d94c3275c6c251347465a99198934f9e039d /engines/sci/sound/soundcmd.h
parentc67344d380fd964334df6d00d9ddb99ab2394fbd (diff)
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SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue
svn-id: r48918
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r--engines/sci/sound/soundcmd.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index 41ce9517a9..09cca23450 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -130,6 +130,8 @@ private:
void cmdSetSoundLoop(reg_t obj, int16 value);
void cmdSuspendSound(reg_t obj, int16 value);
+ void processStopSound(reg_t obj, int16 value, bool sampleFinishedPlaying);
+
#ifdef USE_OLD_MUSIC_FUNCTIONS
void changeSoundStatus(reg_t obj, int newStatus);
#endif