diff options
author | Martin Kiewitz | 2010-05-03 17:54:47 +0000 |
---|---|---|
committer | Martin Kiewitz | 2010-05-03 17:54:47 +0000 |
commit | b07a88548f47351fc2e89685312904e45e7664b4 (patch) | |
tree | 18c1d94c3275c6c251347465a99198934f9e039d /engines/sci/sound/soundcmd.h | |
parent | c67344d380fd964334df6d00d9ddb99ab2394fbd (diff) | |
download | scummvm-rg350-b07a88548f47351fc2e89685312904e45e7664b4.tar.gz scummvm-rg350-b07a88548f47351fc2e89685312904e45e7664b4.tar.bz2 scummvm-rg350-b07a88548f47351fc2e89685312904e45e7664b4.zip |
SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue
svn-id: r48918
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r-- | engines/sci/sound/soundcmd.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h index 41ce9517a9..09cca23450 100644 --- a/engines/sci/sound/soundcmd.h +++ b/engines/sci/sound/soundcmd.h @@ -130,6 +130,8 @@ private: void cmdSetSoundLoop(reg_t obj, int16 value); void cmdSuspendSound(reg_t obj, int16 value); + void processStopSound(reg_t obj, int16 value, bool sampleFinishedPlaying); + #ifdef USE_OLD_MUSIC_FUNCTIONS void changeSoundStatus(reg_t obj, int newStatus); #endif |