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author | Colin Snover | 2016-03-18 22:55:56 -0500 |
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committer | Colin Snover | 2016-06-20 21:02:21 -0500 |
commit | 46551fd4b53fc8bf4bbdd3a59aeed56f6f9b53e5 (patch) | |
tree | 09a584e4930b9b3e6b9235680cac31028956eccd /engines/sci/sound/sync.h | |
parent | 5d3385750ddf68f5347bf51f005c86a8e70283e2 (diff) | |
download | scummvm-rg350-46551fd4b53fc8bf4bbdd3a59aeed56f6f9b53e5.tar.gz scummvm-rg350-46551fd4b53fc8bf4bbdd3a59aeed56f6f9b53e5.tar.bz2 scummvm-rg350-46551fd4b53fc8bf4bbdd3a59aeed56f6f9b53e5.zip |
SCI32: Rewrite digital audio engine
This provides a complete implementation of kDoAudio through
SCI2.1mid, plus partial implementation of SCI3 features.
Digital audio calls shunted through kDoSound have also been
updated to go through the SCI32 audio mixer, though these shunts
are a bit hacky because the ScummVM implementation of kDoSound
does not currently match how SSCI kDoSound is designed.
It is probably possible in the future to just replace the SCI1.1
audio code (audio.cpp) with the new SCI32 code, since the major
differences seem to be that (1) SCI1.1 only supported one digital
audio playback channel (this is configurable already), (2) it
had extra commands for CD audio playback and queued sample
playback.
Diffstat (limited to 'engines/sci/sound/sync.h')
-rw-r--r-- | engines/sci/sound/sync.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/sci/sound/sync.h b/engines/sci/sound/sync.h index c80982bff7..4b9e2d1b3c 100644 --- a/engines/sci/sound/sync.h +++ b/engines/sci/sound/sync.h @@ -38,6 +38,10 @@ class Resource; class ResourceManager; class SegManager; +/** + * Sync class, kDoSync and relevant functions for SCI games. + * Provides AV synchronization for animations. + */ class Sync { SegManager *_segMan; ResourceManager *_resMan; @@ -53,5 +57,5 @@ public: void stop(); }; -} +} // End of namespace Sci #endif |