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author | Martin Kiewitz | 2010-05-19 19:41:10 +0000 |
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committer | Martin Kiewitz | 2010-05-19 19:41:10 +0000 |
commit | e243c87fc0d1ed282d391c5b78edeedf127f6432 (patch) | |
tree | 6f4f0e5802bf776cddb34a1cbba121e2b4b9fcb9 /engines/sci/sound | |
parent | b0ac5ee897b9d3e59ae286856dfcbd1691af03ca (diff) | |
download | scummvm-rg350-e243c87fc0d1ed282d391c5b78edeedf127f6432.tar.gz scummvm-rg350-e243c87fc0d1ed282d391c5b78edeedf127f6432.tar.bz2 scummvm-rg350-e243c87fc0d1ed282d391c5b78edeedf127f6432.zip |
SCI: updated comment on kDoSound(12)
svn-id: r49108
Diffstat (limited to 'engines/sci/sound')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index a354ecdd79..272d9804e1 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -928,8 +928,8 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) { Common::StackLock(_music->_mutex); // FIXME: this can't be right, it's called in iceman (room 14) when the door sound has done playing - // stopping sounds can't be right, because music is starting afterwards in ssci. Maybe it actually means - // "resume play of queued sound" or something like that + // stopping sounds can't be right, because music is starting afterwards in ssci. can't be resume queued + // song(s), because music is playing even when this call is nuked inside ssci. return; const MusicList::iterator end = _music->getPlayListEnd(); |