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authorMartin Kiewitz2010-05-19 19:41:10 +0000
committerMartin Kiewitz2010-05-19 19:41:10 +0000
commite243c87fc0d1ed282d391c5b78edeedf127f6432 (patch)
tree6f4f0e5802bf776cddb34a1cbba121e2b4b9fcb9 /engines/sci/sound
parentb0ac5ee897b9d3e59ae286856dfcbd1691af03ca (diff)
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SCI: updated comment on kDoSound(12)
svn-id: r49108
Diffstat (limited to 'engines/sci/sound')
-rw-r--r--engines/sci/sound/soundcmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index a354ecdd79..272d9804e1 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -928,8 +928,8 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) {
Common::StackLock(_music->_mutex);
// FIXME: this can't be right, it's called in iceman (room 14) when the door sound has done playing
- // stopping sounds can't be right, because music is starting afterwards in ssci. Maybe it actually means
- // "resume play of queued sound" or something like that
+ // stopping sounds can't be right, because music is starting afterwards in ssci. can't be resume queued
+ // song(s), because music is playing even when this call is nuked inside ssci.
return;
const MusicList::iterator end = _music->getPlayListEnd();