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authorMartin Kiewitz2010-08-01 16:23:44 +0000
committerMartin Kiewitz2010-08-01 16:23:44 +0000
commit193d3212da5f5356cc531e2cbfe06e061caefdc7 (patch)
tree7a64da92bf50bf308d9597e34851aab0c579d686 /engines/sci
parent88438ce118c38e3179bd4dac56aa95c54f8215b6 (diff)
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SCI: adding "audiosfx" to directories
svn-id: r51579
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/sci.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 13c28e0404..4728578e16 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -119,6 +119,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files
SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions