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author | Martin Kiewitz | 2015-04-19 13:40:01 +0200 |
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committer | Martin Kiewitz | 2015-04-19 13:40:01 +0200 |
commit | 270fbf2d6a706f526d765890f48d42db98e43969 (patch) | |
tree | 2d4a79b760bdc64bbfdd45291512cefa63153cad /engines/sci | |
parent | 629f6a4208828e27e808155af24037b720e268b3 (diff) | |
download | scummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.tar.gz scummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.tar.bz2 scummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.zip |
SCI: workaround sig Quest for Glory 3 migrated
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 52ddb2912a..5a03b35171 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -132,6 +132,21 @@ static const uint16 sig_uninitread_qfg3_1[] = { SIG_END }; +// Game: Quest for Glory 3 +// Calling method: computersMove::changeState +// Subroutine offset: English/etc. 0x0f53 (script 490) +// Applies to at least: English, French, German, Italian, Spanish PC floppy +static const uint16 sig_uninitread_qfg3_2[] = { + 0x3f, 0x1d, // link 1Dh + 0x35, 0x01, // ldi 01 + 0xa5, 0x18, // sat temp[18h] + 0x35, 0xce, // ldi CEh + 0xa5, 0x19, // sat temp[19h] + 0x35, 0x00, // ldi 00 + 0xa5, 0x00, // sat temp[0] + SIG_END +}; + // gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401 @@ -246,7 +261,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169 { GID_QFG3, 470, 470, -1, "rm470", "notify", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165 { GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #5167 - { GID_QFG3, 490, 490, -1, "computersMove", "changeState", 0xf53, NULL, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game + { GID_QFG3, 490, 490, -1, "computersMove", "changeState",-1, sig_uninitread_qfg3_2, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game { GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, NULL, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282 { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, NULL, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, NULL, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu |