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author | Filippos Karapetis | 2010-07-30 12:46:47 +0000 |
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committer | Filippos Karapetis | 2010-07-30 12:46:47 +0000 |
commit | 28eea504e9518baed9862037b16fbaf66ceab106 (patch) | |
tree | 4fe1b71219cead3449ffe73bd1124e06910a1127 /engines/sci | |
parent | 241e76d19d15a07d378e642effea28cc256ff47c (diff) | |
download | scummvm-rg350-28eea504e9518baed9862037b16fbaf66ceab106.tar.gz scummvm-rg350-28eea504e9518baed9862037b16fbaf66ceab106.tar.bz2 scummvm-rg350-28eea504e9518baed9862037b16fbaf66ceab106.zip |
SCI: Adjusted return value of the script bug workaround in rev #51504 to a bigger number, just in case
svn-id: r51505
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 64d62c3e11..e4329bb42f 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -87,7 +87,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_KQ7, 30, 64996, 0, "User", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key { GID_LAURABOW, 44, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // second dialog box after the intro, when talking with Lillian - bug #3034985 { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu - { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE,0xff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274 + { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274 { GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291 { GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an aswer using the druid hand sign code in any room { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601 |