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authorMartin Kiewitz2015-03-19 20:07:01 +0100
committerMartin Kiewitz2015-03-19 20:07:01 +0100
commit55a94d8fd4bc79c088ecb191f7e639996c6e5127 (patch)
tree8d6a2bb99d8d9684121c2ec94bdcd712beb17fe6 /engines/sci
parent4009305070f3f8a1a718526b3e00fc9902a9d87e (diff)
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SCI: added workaround for LSL2/Amiga bug #6818
was bug in script (amiga exclusive)
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c5730b5345..ed45e294a2 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -268,6 +268,7 @@ const SciWorkaroundEntry kDirLoop_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #4967
+ { GID_LSL2, -1, 54, 0, "rm54", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // Amiga: room 55, script tries to kDisposeScript an object (does not happen for DOS) - bug #6818
{ GID_QFG1, -1, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with Vohaul, parameter 0 is an object
{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object