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author | Tarek Soliman | 2017-01-14 21:32:03 -0600 |
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committer | Tarek Soliman | 2017-01-31 17:20:45 -0600 |
commit | 6ef42cbe922b8f58c643dc648f481b096b82f451 (patch) | |
tree | 9589d6881066d562af1cffb2fd29a991e8761dc7 /engines/sci | |
parent | d4e4a20cc53b28db31a66af3fd5d4b7569fad3c8 (diff) | |
download | scummvm-rg350-6ef42cbe922b8f58c643dc648f481b096b82f451.tar.gz scummvm-rg350-6ef42cbe922b8f58c643dc648f481b096b82f451.tar.bz2 scummvm-rg350-6ef42cbe922b8f58c643dc648f481b096b82f451.zip |
SCI: Expand workaround for script bug #3537232
More details in PR#889
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index c605ba29e1..efa34b5f1f 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -671,7 +671,9 @@ reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) { // palette animation effect slower and visible, and not have the logo screen // get skipped because the scripts don't wait between animation steps. Fixes // bug #3537232. - if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD() && s->currentRoomNumber() == 1) + // This problem also happens in the time pod (room#531) + // This problem also happens in the ending cutscene time rip (room#21) + if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD()) g_sci->sleep(10); return s->r_acc; |