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author | Colin Snover | 2016-06-25 14:20:16 -0500 |
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committer | Colin Snover | 2016-06-26 12:44:35 -0500 |
commit | 6feec9ed724ef6ddbe3b3478b18e64f580f949af (patch) | |
tree | 327c8c39531880f422432dae90221d892ff902a0 /engines/sci | |
parent | cfda8b9ecd8a6e3c003abe533ea2e2981d8ba984 (diff) | |
download | scummvm-rg350-6feec9ed724ef6ddbe3b3478b18e64f580f949af.tar.gz scummvm-rg350-6feec9ed724ef6ddbe3b3478b18e64f580f949af.tar.bz2 scummvm-rg350-6feec9ed724ef6ddbe3b3478b18e64f580f949af.zip |
SCI32: Add more workarounds for SCI2.1early games
These games all share the same bad system script that always sends
NULL as a second argument to kDoSound(play).
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 3a6cf0cff8..073bb93983 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -516,6 +516,8 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kDoSoundPlay_workarounds[] = { { GID_LSL6HIRES, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument + { GID_QFG4, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument + { GID_PQ4, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument SCI_WORKAROUNDENTRY_TERMINATOR }; |