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author | Martin Kiewitz | 2015-06-15 17:37:33 +0200 |
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committer | Martin Kiewitz | 2015-06-15 17:37:33 +0200 |
commit | 8bfb268eb273dda9f70a0163e2a47188dc626275 (patch) | |
tree | 14308e7fd69a13e83287cbeff43080101c34fa0e /engines/sci | |
parent | 861c97a05fd08d3d55d81584def03f8d00307e2d (diff) | |
download | scummvm-rg350-8bfb268eb273dda9f70a0163e2a47188dc626275.tar.gz scummvm-rg350-8bfb268eb273dda9f70a0163e2a47188dc626275.tar.bz2 scummvm-rg350-8bfb268eb273dda9f70a0163e2a47188dc626275.zip |
SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
Original name + description were inaccurate. We don't actually
do undithering (besides the view undithering), but we instead
skip the EGA dithering code.
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 9a41127f6d..bac9b3467a 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -371,8 +371,8 @@ static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_EGA_UNDITHER, { - _s("EGA undithering"), - _s("Enable undithering in EGA games"), + _s("Skip EGA dithering pass (full color backgrounds)"), + _s("Skip dithering pass in EGA games, graphics are shown with full colors"), "disable_dithering", false } |