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authorD G Turner2013-11-07 12:58:33 +0100
committerD G Turner2013-11-24 00:45:38 +0000
commitaa947c9474ad83aa9315bc585d1f0b79060fee61 (patch)
tree933775377eea4243d9cd8d0fc7c4a2a7098cb840 /engines/sci
parentc63b2b2b2c33aa0a1e883cf5c722d647f2cf0c6f (diff)
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BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/configure.engine4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/configure.engine b/engines/sci/configure.engine
new file mode 100644
index 0000000000..d1c45a4654
--- /dev/null
+++ b/engines/sci/configure.engine
@@ -0,0 +1,4 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine sci "SCI" yes "sci32" "SCI 0-1.1 games"
+add_engine sci32 "SCI32 games" no