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authorWillem Jan Palenstijn2012-02-11 10:55:55 +0100
committerWillem Jan Palenstijn2012-02-11 10:55:55 +0100
commit784472a6690f4be0ba7af4841dcd6b167c639a64 (patch)
tree06a24fb65dfccbd1eafa7bbe4d6f275cb8931a44 /engines/scumm/actor.cpp
parent866e23f426a03c36a9d82208a354f721004a7d4e (diff)
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Revert "SCUMM: revert savegame version to 89"
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect.
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index dee601b273..53496428e3 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2902,13 +2902,14 @@ void Actor_v0::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry actorEntries[] = {
MKLINE(Actor_v0, _costCommand, sleByte, VER(84)),
- MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(88)),
+ MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(89)),
MKLINE(Actor_v0, _miscflags, sleByte, VER(84)),
MKLINE(Actor_v0, _speaking, sleByte, VER(84)),
- MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(88)),
+ MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(89)),
+ MK_OBSOLETE(Actor_v0, _limbTemp, sleByte, VER(89), VER(89)),
MKLINE(Actor_v0, _animFrameRepeat, sleByte, VER(89)),
MKARRAY(Actor_v0, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)),
- MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(90)),
MKEND()
};