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authorMax Horn2007-02-18 21:07:00 +0000
committerMax Horn2007-02-18 21:07:00 +0000
commite9f9792f2d8b55b0539ac5fb88822472e0d9eec4 (patch)
treeb03f0cdd7e4a57730bb38a40ecbbc82ba7c07698 /engines/scumm/actor.cpp
parent887cf19cac0ff5e606098c034ba0735fa54a9b9e (diff)
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Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)
svn-id: r25705
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 295bb1b036..4efadf3d64 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -295,7 +295,10 @@ int Actor::calcMovementFactor(const Common::Point& next) {
_walkdata.xfrac = 0;
_walkdata.yfrac = 0;
- _targetFacing = getAngleFromPos(deltaXFactor, deltaYFactor, (_vm->_game.id == GID_DIG || _vm->_game.id == GID_CMI));
+ if (_vm->_game.version <= 2)
+ _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*deltaXFactor, V12_Y_MULTIPLIER*deltaYFactor, false);
+ else
+ _targetFacing = getAngleFromPos(deltaXFactor, deltaYFactor, (_vm->_game.id == GID_DIG || _vm->_game.id == GID_CMI));
return actorWalkStep();
}