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author | Robin Watts | 2007-07-12 18:21:46 +0000 |
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committer | Robin Watts | 2007-07-12 18:21:46 +0000 |
commit | 10eeb453d60f220077d2224c89c811818a396f4a (patch) | |
tree | df2e1ee900c278e8794767fa4d03d09cb3601b55 /engines/scumm/akos.cpp | |
parent | 17a4539a65c5813862b85691cca094ba616e027c (diff) | |
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Some optimisations to the DXA player to reduce the amount of needless mallocing
and memcpying it does.
This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD
that allows for reading an extended header on a .dxa file and using a MAXD
chunk, if found, to reduce the amount of memory required to play a movie.
Whether this gets enabled or not will ultimately depend on whether the savings
are justified (i.e. if we can find a case where it makes enough difference).
svn-id: r28047
Diffstat (limited to 'engines/scumm/akos.cpp')
0 files changed, 0 insertions, 0 deletions