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authorRobin Watts2007-07-12 18:21:46 +0000
committerRobin Watts2007-07-12 18:21:46 +0000
commit10eeb453d60f220077d2224c89c811818a396f4a (patch)
treedf2e1ee900c278e8794767fa4d03d09cb3601b55 /engines/scumm/akos.cpp
parent17a4539a65c5813862b85691cca094ba616e027c (diff)
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Some optimisations to the DXA player to reduce the amount of needless mallocing
and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047
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