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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/base-costume.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/base-costume.h')
-rw-r--r--engines/scumm/base-costume.h168
1 files changed, 168 insertions, 0 deletions
diff --git a/engines/scumm/base-costume.h b/engines/scumm/base-costume.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BASE_COSTUME_H
+#define BASE_COSTUME_H
+
+#include "common/scummsys.h"
+#include "scumm/actor.h" // for CostumeData
+
+namespace Scumm {
+
+#if !defined(__GNUC__)
+#pragma START_PACK_STRUCTS
+#endif
+
+struct CostumeInfo {
+ uint16 width, height;
+ int16 rel_x, rel_y;
+ int16 move_x, move_y;
+} GCC_PACK;
+
+#if !defined(__GNUC__)
+#pragma END_PACK_STRUCTS
+#endif
+
+
+
+#ifdef PALMOS_68K
+extern const byte *smallCostumeScaleTable;
+extern const byte *bigCostumeScaleTable;
+#else
+extern const byte smallCostumeScaleTable[256];
+extern const byte bigCostumeScaleTable[768];
+#endif
+
+
+
+class Actor;
+class ScummEngine;
+struct VirtScreen;
+
+class BaseCostumeLoader {
+protected:
+ ScummEngine *_vm;
+
+public:
+ BaseCostumeLoader(ScummEngine *vm) : _vm(vm) {}
+ virtual ~BaseCostumeLoader() {}
+
+ virtual void loadCostume(int id) = 0;
+ virtual byte increaseAnims(Actor *a) = 0;
+ virtual void costumeDecodeData(Actor *a, int frame, uint usemask) = 0;
+
+ bool hasManyDirections(int id) { return false; }
+};
+
+
+/**
+ * Base class for both ClassicCostumeRenderer and AkosRenderer.
+ */
+class BaseCostumeRenderer {
+public:
+ Common::Rect _clipOverride;
+ byte _actorID;
+
+ byte _shadow_mode;
+ byte *_shadow_table;
+
+ int _actorX, _actorY;
+ byte _zbuf;
+ byte _scaleX, _scaleY;
+
+ int _draw_top, _draw_bottom;
+ byte _paletteNum;
+ bool _skipLimbs;
+ bool _actorDrawVirScr;
+
+
+protected:
+ ScummEngine *_vm;
+
+ // Destination
+ Graphics::Surface _out;
+ int32 _numStrips;
+
+ // Source pointer
+ const byte *_srcptr;
+
+ // current move offset
+ int _xmove, _ymove;
+
+ // whether to draw the actor mirrored
+ bool _mirror;
+
+ // width and height of cel to decode
+ int _width, _height;
+
+ struct Codec1 {
+ // Parameters for the original ("V1") costume codec.
+ const byte *scaletable;
+ byte mask, shr;
+ byte repcolor;
+ byte replen;
+ int scaleXstep;
+ int x, y;
+ int scaleXindex, scaleYindex;
+ int skip_width;
+ byte *destptr;
+ const byte *mask_ptr;
+ };
+
+public:
+ BaseCostumeRenderer(ScummEngine *scumm) {
+ _actorID = 0;
+ _shadow_mode = 0;
+ _shadow_table = 0;
+ _actorX = _actorY = 0;
+ _zbuf = 0;
+ _scaleX = _scaleY = 0;
+ _draw_top = _draw_bottom = 0;
+
+ _vm = scumm;
+ _numStrips = -1;
+ _srcptr = 0;
+ _xmove = _ymove = 0;
+ _mirror = false;
+ _width = _height = 0;
+ _skipLimbs = 0;
+ _paletteNum = 0;
+ }
+ virtual ~BaseCostumeRenderer() {}
+
+ virtual void setPalette(byte *palette) = 0;
+ virtual void setFacing(const Actor *a) = 0;
+ virtual void setCostume(int costume, int shadow) = 0;
+
+
+ byte drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf);
+
+protected:
+ virtual byte drawLimb(const Actor *a, int limb) = 0;
+
+ void codec1_ignorePakCols(Codec1 &v1, int num);
+};
+
+} // End of namespace Scumm
+
+#endif