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authorTravis Howell2006-03-01 04:32:44 +0000
committerTravis Howell2006-03-01 04:32:44 +0000
commit0a3b58ff2a526b3fb3015b0f75f0f8ebdd54dfe8 (patch)
treec0ad0794c4a6cf13761042d25a418ad89a41b26f /engines/scumm/dialogs.cpp
parentd5710033a005db1e875d79f85589efafd9625515 (diff)
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Update string array tables and use for all possible games and strings
svn-id: r20980
Diffstat (limited to 'engines/scumm/dialogs.cpp')
-rw-r--r--engines/scumm/dialogs.cpp98
1 files changed, 65 insertions, 33 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 5883f6e26a..7bfc694f26 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -79,16 +79,25 @@ static ResString *string_map_table_v5;
#else
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
- {77, "Select a game to LOAD"},
- {76, "Name your SAVE game"},
- {70, "save"}, //boot8
- {71, "load"}, //boot9
- {72, "play"}, //boot10
- {73, "cancel"}, //boot11
- {74, "quit"}, //boot12
- {75, "ok"}, //boot13
- {85, "game paused"}, // boot3
- {96, "the dig v1.0"},
+ {83, "Unable to Find %s, (%c%d) Press Button."},
+ {84, "Error reading disk %c, (%c%d) Press Button."},
+ {85, "Game Paused. Press SPACE to Continue."}, //BOOT.003
+ {86, "Are you sure you want to restart? (Y/N)"}, //BOOT.004
+ {87, "Are you sure you want to quit? (Y/N)"}, //BOOT.005
+ {70, "Save"}, //BOOT.008
+ {71, "Load"}, //BOOT.009
+ {72, "Play"}, //BOOT.010
+ {73, "Cancel"}, //BOOT.011
+ {74, "Quit"}, //BOOT.012
+ {75, "OK"}, //BOOT.013
+ {0, ""},
+ {78, "You must enter a name"}, //BOOT.014
+ {81, "The game was NOT saved (disk full?)"}, //BOOT.015
+ {82, "The game was NOT loaded"}, //BOOT.016
+ {79, "Saving '%s'"}, //BOOT.017
+ {80, "Loading '%s'"}, //BOOT.018
+ {76, "Name your SAVE game"}, //BOOT.019
+ {77, "Select a game to LOAD"} //BOOT.020
/* This is the complete string map for v7
{68, "c:\\dig"}, //BOOT.007
@@ -104,13 +113,13 @@ static ResString string_map_table_v7[] = {
{78, "You must enter a name"}, //BOOT.014
{79, "Saving '%s'"}, //BOOT.017
{80, "Loading '%s'"}, //BOOT.018
- {81, "The game was NOT saved"}, //BOOT.015
+ {81, "The game was NOT saved (disk full?)"}, //BOOT.015
{82, "The game was NOT loaded"}, //BOOT.016
{83, "Unable to Find %s, (%c%d) Press Button."},
{84, "Error reading disk %c, (%c%d) Press Button."},
{85, "Game Paused. Press SPACE to Continue."}, //BOOT.003
- {86, "Are you sure you want to restart?"}, //BOOT.004
- {87, "Are you sure you want to quit?"}, //BOOT.005
+ {86, "Are you sure you want to restart? (Y/N)"}, //BOOT.004
+ {87, "Are you sure you want to quit? (Y/N)"}, //BOOT.005
{90, "Music"}, //BOOT.022
{91, "Voice"}, //BOOT.023
{92, "Sfx"}, //BOOT.024
@@ -119,39 +128,62 @@ static ResString string_map_table_v7[] = {
{95, "Display Text"}, //BOOT.027
{96, "The Dig v1.0"},
{138, "Spooled Music"), // BOOT.028
- {139, "Do you want to replace this saved game?"} //BOOT.029
+ {139, "Do you want to replace this saved game? (Y/N)"} //BOOT.029
{141, "Voice Only"},
{142, "Voice and Text"},
- {143, "Text Display Only"},
-*/
+ {143, "Text Display Only"}, */
};
static ResString string_map_table_v6[] = {
- {117, "How may I serve you?"},
- {109, "Select a game to LOAD"},
- {108, "Name your SAVE game"},
+ {90, "Insert Disk %c and Press Button to Continue."},
+ {91, "Unable to Find %s, (%c%d) Press Button."},
+ {92, "Error reading disk %c, (%c%d) Press Button."},
+ {93, "Game Paused. Press SPACE to Continue."},
+ {94, "Are you sure you want to restart? (Y/N)"},
+ {95, "Are you sure you want to quit? (Y/N)"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
- {93, "Game paused"},
+ {102, "Insert save/load game disk"},
+ {103, "You must enter a name"},
+ {104, "The game was NOT saved (disk full?)"},
+ {105, "The game was NOT loaded"},
+ {106, "Saving '%s'"},
+ {107, "Loading '%s'"},
+ {108, "Name your SAVE game"},
+ {109, "Select a game to LOAD"},
+ {117, "How may I serve you?"},
{210, "Game version"}
};
-static ResString string_map_table_v5[] = {
- {28, "How may I serve you?"},
- {20, "Select a game to LOAD"},
- {19, "Name your SAVE game"},
+static ResString string_map_table_v345[] = {
+ {1, "Insert Disk %c and Press Button to Continue."},
+ {2, "Unable to Find %s, (%c%d) Press Button."},
+ {3, "Error reading disk %c, (%c%d) Press Button."},
+ {4, "Game Paused. Press SPACE to Continue."},
+ {5, "Are you sure you want to restart? (Y/N)"},
+ {6, "Are you sure you want to quit? (Y/N)"},
+
+ // Added in SCUMM4
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
- {4, "Game paused"}
+ {13, "Insert save/load game disk"},
+ {14, "You must enter a name"},
+ {15, "The game was NOT saved (disk full?)"},
+ {16, "The game was NOT loaded"},
+ {17, "Saving '%s'"},
+ {18, "Loading '%s'"},
+ {19, "Name your SAVE game"},
+ {20, "Select a game to LOAD"},
+ {28, "Game title"}
};
#endif
@@ -169,15 +201,15 @@ const Common::String ScummDialog::queryResString(int stringno) {
if (stringno == 0)
return String();
- if (_vm->_game.version >= 7)
+ // TODO: For COMI and The Dig, use translated strings from the language file.
+ if (_vm->_game.version == 7)
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_vm->_game.version == 6)
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
- else if (_vm->_game.version == 5)
- result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
+ else if (_vm->_game.version >= 3)
+ result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
else
- // TODO: For V8 games, maybe grab the strings from the language file?
- return string_map_table_v5[stringno - 1].string;
+ return string_map_table_v345[stringno - 1].string;
if (result && *result == '/') {
_vm->translateText(result, buf);
@@ -185,7 +217,7 @@ const Common::String ScummDialog::queryResString(int stringno) {
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
- return string_map_table_v5[stringno - 1].string;
+ return string_map_table_v345[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
@@ -895,8 +927,8 @@ void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
-ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
- : InfoDialog(scumm, message) {
+ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
+ : InfoDialog(scumm, res) {
}
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {