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authorMax Horn2006-03-28 09:42:54 +0000
committerMax Horn2006-03-28 09:42:54 +0000
commit9f93e5bb81a54a98eb7957209662f152e2962679 (patch)
treeffd439f7aa7347bd7ba806c2131be458a7112ef1 /engines/scumm/dialogs.cpp
parent950c3451a2dbadffa6437e98a20eb3a4163216e2 (diff)
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Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
Diffstat (limited to 'engines/scumm/dialogs.cpp')
-rw-r--r--engines/scumm/dialogs.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index d29b56fa9e..d1d23c2902 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -303,7 +303,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
- if (_saveMode || !getResultString().isEmpty()) {
+ if (_saveMode || !getResultString().empty()) {
setResult(selItem);
close();
}
@@ -316,7 +316,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
- _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
+ _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
break;
default:
@@ -434,7 +434,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
- if (_saveMode || !getResultString().isEmpty()) {
+ if (_saveMode || !getResultString().empty()) {
_list->endEditMode();
setResult(selItem);
close();
@@ -498,7 +498,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
- _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
+ _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
} break;
case kCloseCmd:
@@ -608,10 +608,10 @@ void MainMenuDialog::save() {
_saveDialog->setList(generateSavegameList(_vm, true));
idx = _saveDialog->runModal();
if (idx >= 0) {
- const String &result = _saveDialog->getResultString();
+ String result(_saveDialog->getResultString());
char buffer[20];
const char *str;
- if (result.isEmpty()) {
+ if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;