diff options
author | Torbjörn Andersson | 2007-12-31 01:20:24 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2007-12-31 01:20:24 +0000 |
commit | a38fa007bb0f2e82435b290e70b831a7ddf180dd (patch) | |
tree | 4b0ca90fd517d1582fa13ca1344a271d27f990f8 /engines/scumm/gfx.cpp | |
parent | b65cc2904aebe7e95bd9fdeeea0f51593a84598f (diff) | |
download | scummvm-rg350-a38fa007bb0f2e82435b290e70b831a7ddf180dd.tar.gz scummvm-rg350-a38fa007bb0f2e82435b290e70b831a7ddf180dd.tar.bz2 scummvm-rg350-a38fa007bb0f2e82435b290e70b831a7ddf180dd.zip |
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.
svn-id: r30091
Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r-- | engines/scumm/gfx.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 0b8be54015..6c66411df7 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -482,6 +482,12 @@ void ScummEngine_v6::drawDirtyScreenParts() { if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) { drawBlastTexts(); drawBlastObjects(); + if (_game.version == 8) { + // Does this case ever happen? We need to draw the + // actor over the blast object, so we're forced to + // also draw it over the subtitles. + processUpperActors(); + } } else { drawBlastObjects(); if (_game.version == 8) { |